Map Title: Sharks and Minnows SLOGAN/SHORT DESCRIPTION Brings back the good old days, only back then you didn't get hit by hammers or fall to your death, o well. Download Map Download Gametype Description: This map was inspired by the excitement that hitting a full warthog off of the edge brings The people trapped in the middle, sharks, use the hammers to kill the minnows. The Minnows use vehicles to pass the gates and get to the hill on either side. Don't die or you respawn in the middle. when someone spawns the barrier is blocked for a second as they take time to crouch and get out, so take advantage of it! Suit up, get in your vehicle and get ready to drive away! He waits for you A little impatient are we? Direct hit... Wow! The obstacles actually work....crap I'm dead... All you need is to nick them.... I'm blocking the tele-gate, RUN The layout of how the map evolves over time
HOLY SMOKIN' ORIGINAL! Reminds me of the old-school game, Bulldog that we used to play at recess. If that is true I would have made it infection with players just having hella speed running back and forth trying to dodge the zombies, that would be amazing. It would be just like Bulldog in the sense that players join the bulldogs as they get tagged and I would not put any obstacles in it either, Another version... just for me?
I would have used infection but there is no way to award point to the humans for running back and forth. Curse bungie for not having way points in infection and for not having a "race" gametype since halo:CE
the main problem is getting them to move from side to side.... actually I could make a wall close to the door, then have lifts spawn every certain amount of time. Then fusion coils blow em up, and as that happens the other sides lifts die, so it switches back and forth
Well what I was thinking was you could "flush them out" of each side by falling fusion coils, so if they do not run to the other side they die, simple.
this map is good exept i was able to enter the place where u put the sender nodes and not going back to the middle by sliding right on the edge of the corner nodes and i was in the vehicle section again
yea thats why I added in spawning blocking the tele so that they can run back to the gooses n other vehicles. When a player spawns they sit on the teleporter for about 1-2 seconds, so if someone is near the gate they can run thru.
yea, I guess the teleporter ends at the bottom of the top part, cuz that is why it let the person thru. Solution: Turn it so the bottom is touching both walls and add a 4th tele so the middles overlap. btw ty dark, helped alot. Also, do you have a mic? It didn't seem like it when you logged on...
what elementary school?... what.. gym glass.. your confusing me this game isnt relly... o wait u mean bulldog lol