You were sent to The Complex to train because you weren't pulling your weight in the war! Show your superiors that there wrong, show them that you can fight! The complex is an assymetric map with mostly mid-range combat and long range. The special things in this map is that there a lot of mongeese to get around the map in. In this map there is also a mini maze in the back corner to provide some close range combat. There are also two sniper towers in each others sights(idea from last resort). In this map there are a few main choke points which are the main battlefield which is an open section of floor and the other is the sword. This map is fun to play because of all the fusie's that I put down. Oh and this map is set up for all Game Variants! I was inspired to make this map after I played Shock Theta's The Citadel! I hope you enjoy The Complex! Please Comment my map here and my map Dementium Screenshots here: View From Sniper Tower: View of the main BattleField: View of The mini maze: The other main choke point: View of where the Sword spawns with Elevator in background: Me riding towards the main battle field or the way up to the sword spawn: Opposite sniper spot looking towards the Sword and Elevator: Join my Forge Group called Forged here: http://www.bungie.net/fanclub/153813/Group/GroupHome.aspx Download Here: http://www.bungie.net/Forums/posts.aspx?postID=17093670 Here's a Link To My Other Map Dementium: http://www.forgehub.com/home/index.php?topic=2965.0
Looks good. Queued. Now for my opinion on this map: I ran through it by myself for a bit, the weapon placement is good,spawns are good,overall looked like a well thought out map. My only suggestion would be to interlock some items so it looks a bit less messy, AND add some scenery like barrier and barrels in the empty part so it doesn't feel as...empty. Good map though 4/5, it's defiantly going to stay on my map list.
This looks nice in some areas, I like the overall design though. I do see a couple random, wide open areas but other than that I like this. Good work.
Looks good and well thought out. I like the use of fusion coils in some areas, it really adds some tactical value, you could even place some in the sword room to even that out a bit.
Judging from the screenshots, looks like there is a couple of "Random" wide open areas. Dont know if that will effect the gameplay of this map negatively but willing to give it a shot. Queued.
well it's beter than my map so (how do you pos a thumbs up smily?), i'm DL and your quiet good at screenshots aswell, i might also join your group, perhaps ill learn something.
i think that the mongooses are pretty pointless and you should use the money on something else but thats juust me