Vibe

Discussion in 'Halo 3 Competitive Maps' started by Soup & More, Aug 19, 2008.

  1. Soup & More

    Soup & More Ancient
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    [​IMG]

    DOWNLOAD VIBE

    Vibe is a symmetrical map on Foundry that makes for great small team games. The starting spawns are opposite of each other and give you the option to go right into the map's sole building where the power weapons are, or move the left down the alley where the BR fights usually take place, or up over the wall. The angled ceiling and diagonal walls keep things interesting.

    WORKING GAMETYPES:
    Slayer or Team Slayer
    Oddball or Team Oddball
    2-Flag
    Neutral Assault

    All gametypes will work with 16 people, but that's a bad idea. This map is cramped with 6 people (FFA or Team games) and was constructed with 2v2 in mind. During testing 1v1 slayer and 3-Man FFA also proved to be favorites. The rectangular maps gives call-outs for each side, using Red, Blue, "A", and "B".


    WEAPONS/GRENADES:
    AR [x2] 30 second respawn time, 2 spare clips
    BR [x2] 30 second respawn time, 2 spare clips
    Carbine [x2] 30 second respawn time, 2 spare clips
    Mauler [x1] 150 sec respawn time, 1 spare clip
    Beam Rifle [x1] 150 respawn time
    Spike Grenades [x4] 30 respawn time
    Frag Grenades [x2] 30 respawn time

    The grenades aren't paired, and all weapons are placed symmetrically. Notice how the beam rifle and mauler (the two power weapons) each have 10 shots and 150 second respawn times.


    SCREENIES ^^:

    Overview
    :
    [​IMG]
    "A" Side :
    [​IMG]
    "B" Side :
    [​IMG]
    Starting Spawn:
    [​IMG]


    ACTION!
    [​IMG]


    I tried using MSPaint to create the lay-out diagram but most of the maps cover/features are vertical so it didn't really work. : (
    ^^^DL LINK AT TOP^^^
    PLEASE DL, COMMENT, RATE!!!!

    kthxbye
     
    Billy Reloaded likes this.
  2. Cleaverkurd

    Cleaverkurd Ancient
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    good map needs more interlocking and geomerging but other than that 4/5
     
  3. Billy Reloaded

    Billy Reloaded Ancient
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    Omigawd the next person that says "Moar intralox pl0x" I'm going to sh** on.

    The map looks really good and there is already of interlocking in plain sight. It looks like a great Asymmetrical map.
     
  4. Cleaverkurd

    Cleaverkurd Ancient
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    Wow i wish you could spell in proper English.
     
  5. Soup & More

    Soup & More Ancient
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    OK, there is a lot of interlocking/geo-merging and it's a symmetrical map. Anyone else?
     
  6. SYkOP4Th

    SYkOP4Th Ancient
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    The map looks very well made and clean. The geomerging is good. The only thing is it looks like theres no cover on the bottom floor.
     
  7. Bloumbas

    Bloumbas Ancient
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    its a pretty cool looking map, okay layout, its a little open, and if people say more interlocking, state where. If I were you I would interlock the outer walls, because aesthenics will get you just as many downloads as gameplay. As for getting s review, if your really lucky review hub will test this, thats the only grading facility i know of.
     
  8. DeadeyeForge

    DeadeyeForge Ancient
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    Good symmetrical map, You should show more screen shots of the side passageways. Is the only way to the other side of the map through the center, if so, I'm not quite understanding how the map would work for spawns on CTF / Bomb. I hope you used priority spawns. Nice geometry merging and interlocking. 3/5.
     
  9. Icecikle

    Icecikle Ancient
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    looks alright I do see merging but some of them like the double wall in the first picture are messy other than that great map...
    3.5/5
     
  10. Soup & More

    Soup & More Ancient
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    Thx to all who commented. Yeah, I 'm thinking for a v2 I'll delete the windowpanels and add some kind of curved structure for more cover/excitement. I'll also interlock the doulble box wall or make a sort of cyclopean wall. Sound good?
     

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