Factions (Project Faceoff v2)

Discussion in 'Halo 3 Competitive Maps' started by ssshakedown, Dec 16, 2007.

  1. ssshakedown

    ssshakedown Ancient
    Senior Member

    Messages:
    22
    Likes Received:
    1
    http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=ssshakedown
    http://www.forgehub.com/home/index.php?topic=742.0 is the original thread. Everything is explained there.
    It's the same map (so all the screenshots will be relevant), but I tweaked a few things.
    • The man cannons now work 100% of the time
    • The energy sword is replaced with a gravity hammer
    • I added 4 firebomb grenades (1 on each side, and 2 in the sniper tower), to make the 'Hog easier to kill
    • I reduced the shotgun clips, so they start with 6 shots rather than 12
    • I added more spawn points to prevent spawn-killing and emergency spawns that leave you trapped
    • The crane arm hanging above one side has been booby trapped to prevent unfairness
    Oh, and the name doesn't suck anymore.
    In my opinion. ;D


    Screenshots, now in this post.
    FROM VERSION 1! The map has been modified since then, but the main architectural points are the same.
    [img width=800 height=600]http://i256.photobucket.com/albums/hh194/ssshakedown-/Halo%203%20Map%20Screenshots/Bases.jpg[/img]
    [img width=800 height=600]http://i256.photobucket.com/albums/hh194/ssshakedown-/Halo%203%20Map%20Screenshots/BasesCloser.jpg[/img]
    [img width=800 height=600]http://i256.photobucket.com/albums/hh194/ssshakedown-/Halo%203%20Map%20Screenshots/BasesCloser2.jpg[/img]
    [img width=800 height=600]http://i256.photobucket.com/albums/hh194/ssshakedown-/Halo%203%20Map%20Screenshots/Back.jpg[/img]
    [img width=800 height=600]http://i256.photobucket.com/albums/hh194/ssshakedown-/Halo%203%20Map%20Screenshots/TopView.jpg[/img]
    [img width=800 height=600]http://i256.photobucket.com/albums/hh194/ssshakedown-/Halo%203%20Map%20Screenshots/ShotgunSpawn.jpg[/img]
    [img width=800 height=600]http://i256.photobucket.com/albums/hh194/ssshakedown-/Halo%203%20Map%20Screenshots/ManCannon.jpg[/img]
    [img width=800 height=600]http://i256.photobucket.com/albums/hh194/ssshakedown-/Halo%203%20Map%20Screenshots/Base.jpg[/img]
    [img width=800 height=600]http://i256.photobucket.com/albums/hh194/ssshakedown-/Halo%203%20Map%20Screenshots/15561381-Full.jpg[/img]
    [img width=800 height=600]http://i256.photobucket.com/albums/hh194/ssshakedown-/Halo%203%20Map%20Screenshots/HogAndFlamethrower.jpg[/img]
    [img width=800 height=600]http://i256.photobucket.com/albums/hh194/ssshakedown-/Halo%203%20Map%20Screenshots/SniperBox.jpg[/img]
    [img width=800 height=600]http://i256.photobucket.com/albums/hh194/ssshakedown-/Halo%203%20Map%20Screenshots/TopView2.jpg[/img]
     
  2. Insane54

    Insane54 Ancient
    Senior Member

    Messages:
    6,028
    Likes Received:
    10
    good name change! :) im not sure incendiary is a good option to kill the warthog (they can be abused, i personally woulda used stikies, but again i havent played yet :p ), but it looks great (downloaded)
     
  3. ssshakedown

    ssshakedown Ancient
    Senior Member

    Messages:
    22
    Likes Received:
    1
    I like the throwing arc if the incendiaries better, it's easier to hit targets.
    And they leave the 'Hog more or less intact, so that the grenadier can commandeer it for their team. :surprise:
     
  4. AJ_LOLZ

    AJ_LOLZ Ancient
    Senior Member

    Messages:
    9
    Likes Received:
    0
    try doing a remake of fuel depot.

    that would be soo awesome
     

Share This Page