Lord Terrax XII Zap Zone is a laser tag based map that is designed to be a swat like map. You start off in a room with sentinel beams (lasers) hanging from the wall on the right. This room is very good for spawn camping but it is not suggested since it makes the game a little... not fun. So I suggest putting on invincibility for 5 seconds after respawn. There are pallets that block your view all around which make it a little more fun because then you don't know what is waiting. Also 200% health and no shields or radar make it awesome. This map is not asthetic at all because I thought if it looked too neat it would lose the guerrila feeling so I made it extremely rough looking but it is highly playable and fun with large parties. The Laser Tag variant is very good with this map but probably not the best on other maps but it is still fun and worth checking out. Maze Catwalks give a nice view of the map Overview No fighting in the war room... Sorry for the COD4 reference Zap Zone map Laser Tag game variant There is a better version of this map that doesn't have all the random junk all over and it is more interlocked. Catwalks are slightly moved around and stuff has been relocated but it is almost the same map... just a littly neater. Zap Zone Redux map
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Hmm, the map looks interesting, and I haven't seen one this random, ever. Some people say that interlocking is important and you should use it on Foundry whenever possible. I say this map demands interlocking. Go to Forging 101 for help on interlocking and geomerging. I give 4.5/5 for being pretty cool looking while sloppy at the same time.
First impression: 3/5--- aesthetics: 2.5/5--- look of gameplay: 3/5--- post: 3.8/5--- overall: 3.1/5---
Sloppy I made this at about 1: 30am with my friend who is not a forger... at all. So I did a bit of interlocking and made it a little aesthetic and he just made it playable... I will go back and make it interlocked since that is what the general consensus is... I will post it in a new thread within the week.
Hey... New map that is interlocked and not as rough as this one is up... Its called Switchback so please check it out.
it looks messy, it could use some interlocking, if you know how, it will make the bridges run a whole lot smoother. I think you should also try to make your map look better,
it is messy and a lot could be straighter make the spawn areas one way by putting a grav lift or mancannon there so people cant spawn kill which you said is very easily done on this map
A problem that I found with putting cannon mans and grav lifts is that you can't get a sentinel beam and without a sentinel beam you aren't going to do very well because the spartan lasers power doesn't matter as much when you have no shields. Also, Zap Zone Redux is in progress and it's not going to be great because I am working on another map but it is better and the catwalks are interlocked and it is less random and the items aren't just scattered but actually strategically placed. I'll post it on this thread before 11 o'clock Eastern Time.