Zap Zone

Discussion in 'Halo 3 Casual Maps' started by Lord Terrax XII, Aug 17, 2008.

  1. Lord Terrax XII

    Lord Terrax XII Ancient
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    Lord Terrax XII

    Zap Zone is a laser tag based map that is designed to be a swat like map. You start off in a room with sentinel beams (lasers) hanging from the wall on the right. This room is very good for spawn camping but it is not suggested since it makes the game a little... not fun. So I suggest putting on invincibility for 5 seconds after respawn. There are pallets that block your view all around which make it a little more fun because then you don't know what is waiting. Also 200% health and no shields or radar make it awesome. This map is not asthetic at all because I thought if it looked too neat it would lose the guerrila feeling so I made it extremely rough looking but it is highly playable and fun with large parties. The Laser Tag variant is very good with this map but probably not the best on other maps but it is still fun and worth checking out.
    [​IMG]
    Maze
    [​IMG]
    Catwalks give a nice view of the map
    [​IMG]
    Overview
    [​IMG]
    No fighting in the war room... Sorry for the COD4 reference :p
    Zap Zone map
    Laser Tag game variant

    There is a better version of this map that doesn't have all the random junk all over and it is more interlocked. Catwalks are slightly moved around and stuff has been relocated but it is almost the same map... just a littly neater.

    Zap Zone Redux map
     
    #1 Lord Terrax XII, Aug 17, 2008
    Last edited: Aug 17, 2008
  2. ZANDER1994

    ZANDER1994 Ancient
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    You're new right? Welcome to forgehub. You should edit your post to make it into more of an introduction. There's a button in the lower right corner of it.
     
  3. ezekeil20five17

    ezekeil20five17 Ancient
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    your post needs pictures
    DO NOT MAKE A NEW THREAD EDIT THIS ONE

    to embed the pictures click on them in the bungie viewer to download them then register with photobuckect and upload your pictures then paste the img tag into your post use the preview button to check it worked
    also your thread title must be the title of your map and nothing else
    if you need more help click on my name and send me a private message
     
  4. Jsten419

    Jsten419 Ancient
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    Hmm, the map looks interesting, and I haven't seen one this random, ever. Some people say that interlocking is important and you should use it on Foundry whenever possible. I say this map demands interlocking. Go to Forging 101 for help on interlocking and geomerging. I give 4.5/5 for being pretty cool looking while sloppy at the same time.
     
  5. Ja Red is Ninja

    Ja Red is Ninja Ancient
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    First impression: 3/5---
    aesthetics: 2.5/5---

    look of gameplay: 3/5---
    post: 3.8/5---
    overall: 3.1/5---
     
  6. DanNewlands

    DanNewlands Ancient
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    Looks messy but i will have a go and get back to you and rate =D i give 2/5 at moment tho . .
     
  7. Lord Terrax XII

    Lord Terrax XII Ancient
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    Sloppy

    I made this at about 1: 30am with my friend who is not a forger... at all. So I did a bit of interlocking and made it a little aesthetic and he just made it playable... I will go back and make it interlocked since that is what the general consensus is... I will post it in a new thread within the week.
     
  8. Lord Terrax XII

    Lord Terrax XII Ancient
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    Hey... New map that is interlocked and not as rough as this one is up... Its called Switchback so please check it out.
     
    #8 Lord Terrax XII, Aug 17, 2008
    Last edited: Aug 17, 2008
  9. Bloumbas

    Bloumbas Ancient
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    it looks messy, it could use some interlocking, if you know how, it will make the bridges run a whole lot smoother. I think you should also try to make your map look better,
     
  10. PingPongLegend

    PingPongLegend Ancient
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    it is messy and a lot could be straighter
    make the spawn areas one way by putting a grav lift or mancannon there so people cant spawn kill
    which you said is very easily done on this map
     
  11. Lord Terrax XII

    Lord Terrax XII Ancient
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    A problem that I found with putting cannon mans and grav lifts is that you can't get a sentinel beam and without a sentinel beam you aren't going to do very well because the spartan lasers power doesn't matter as much when you have no shields. Also, Zap Zone Redux is in progress and it's not going to be great because I am working on another map but it is better and the catwalks are interlocked and it is less random and the items aren't just scattered but actually strategically placed. I'll post it on this thread before 11 o'clock Eastern Time.
     

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