Map Idea...Need replies

Discussion in 'Halo and Forge Discussion' started by Pablo Zoodles, Aug 15, 2008.

  1. Norlinsky

    Norlinsky Guest

    Watch how you used the word "gay" on this site...
    If you want to correct other people on their grammar, try using proper grammar.
     
  2. Steeveness

    Steeveness Ancient
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    Norlinsky just pwned you!

    Anyways, yeah that map idea would be really fun, I'm trying to make a couple of rough trees too and I'll show you them soon.
     
    1 person likes this.
  3. Pablo Zoodles

    Pablo Zoodles Ancient
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    Even without proper grammar i seem to be getting alot of responses... and if people seriously care so much about grammar that they wont help me then i dont really want their help

    and i hope to see those trees soon
     
  4. Nan0teck

    Nan0teck Ancient
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    Use G034R's style of trees: Pile up 4 or 5 barrels on top of each other and put teleporters at the top, since they give a green glow when activated. Just put a sender node outside of the map.
     
  5. Rentless

    Rentless Ancient
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    Use two stairs and stand them up together and it can be used as a tree. Also, if you use the open double boxes it can be used as a cave.
     
  6. Pablo Zoodles

    Pablo Zoodles Ancient
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    ya the barrels wod work but i wod have them and other bigger trees....and i already did the stairs thing which i think im gonna have to use for 2 big trees.
     
  7. V Undertow V

    V Undertow V Ancient
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    My God learn to spell. It's an alright idea but would suck nuts if it didn't look good.
     
  8. RacoonSniper 13

    RacoonSniper 13 Ancient
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    No offense but this map seems like it is a terrible idea. You cant produce a forest in a city. Don't bears in real life die instantly? O well, its only my opinion.
     
  9. Pablo Zoodles

    Pablo Zoodles Ancient
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    Okay... I really need to rethink this map because Foundry will not...if someone is willing to help me make this map, send me a FR. My GT is Pablo Zoodles
     
    #29 Pablo Zoodles, Aug 16, 2008
    Last edited: Aug 16, 2008

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