Goodnight

Discussion in 'Halo 3 Casual Maps' started by Savagesound, Aug 15, 2008.

  1. Savagesound

    Savagesound Ancient
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    Most thought the flood could not be destroyed, but one man thought otherwise, his name was micheal hamel, He tryed everything.But then thought of a old saying. To understand your enemy you must become your enemy. He was desperate enough to try it. He started to experiment on himself hoping to become a flood like creature with his mind. His experiments failed again and again he became disfigured and ugly. Then while working on his last experiment he started to fell sharp pain everywhere, he had no nowhere to go, He started to go crazy he killed all who he saw. All he killed came back to life ready to kill everyone at the crazy mans will.
    Well that's the story, In my new map called "goodnight" is a infection map that has a bridge connecting the two...the two... Who cars you'll see that part in the pics. It also has telepoter nodes backwards that act as lamps because in this newest map it gets darker as time goes on, an idea i got from a map called "nights coming". this map can ONLY be played on INFECTION. It is only meant to be infection and it shall stay that way. Now i Know what your thinking so wheres the armory man. Well Where the humans start there is a armory with weapons for three people all set to never for respawn the rest will have to scavage around. The zombies have no shields with 150% restiance and 125% speed 75% gravity. The custon power-up give you motion tracker for one minute because one of my friends who helped play test always said, why is there no motion tracker (only complaint i have for that so) anyway i thought fine i'll put in a power-up for it. Download the gametype and map here.

    weapons list: (some of the weapons are set for Never and some aren't and NO WEAPON HAS EXTRA CLIPS)

    BR's-4-90
    Sniper-1-120
    gravity hammer-1-never
    shotguns-2-120
    assault rifles-4-60
    SMG-4-30
    Holy Smite(spartan laser)-1-never
    spiker-3-60

    Equipment
    Flare-4-60 (act as flashlights)
    custom power-up(gives humans motion tracker for min.

    And now on to pics.
    Looking out over the bridge
    [​IMG]
    Showing that you can use the gar lifts to get on top of the bridge
    [​IMG]

    Down the hall where the humans spawn with power up (normal motion sensor for one minute)
    [​IMG]
    Random
    [​IMG]
    Random 2
    [​IMG]
    Main Room
    [​IMG]
    Normal
    [​IMG]
    darker...
    [​IMG]
    and darker...
    [​IMG]
    And darkest
    [​IMG]

    Please download, rate, and enjoy thanks for looking at my map.​
     
  2. sexy dude

    sexy dude Ancient
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    this looks really good it has a lot of really hard work put in to it like that bridge io think is really well made it looks really good and i think the game play will be really good as well
     
  3. AspiringChampion

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    4/5 I would have givin this map as I can see that certain things like the Bridge most likely to a while to make and that there are MAJOR limitations with standard maps(especially Cold Storage), but what droped it for me was the filters and yes I know is an Infection map, but personally I hate filters(My opinion) So i'll give it a 3/5

    P.S Im not good at rating non Foundry Maps, so it probally is worth 4/5
     
    #3 AspiringChampion, Aug 15, 2008
    Last edited: Aug 15, 2008
  4. ZOMG

    ZOMG Ancient
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    i hate invisible zombies specially when you put effects on. It makes it impossible for the humans. Plus the fx hurt my eyes. 1/5 the map would be good without it though
     
  5. Mace

    Mace Old Tyme
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    kudos for making a map on cold storage that is most likley fun
    ive found that when playing with freinds, the night to day maps, even when porly made ( eg no interlocking on maps that kinda suck for forging) are incredible fun
     
  6. Savagesound

    Savagesound Ancient
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    The zombies arent invislable (i to hate invislable zombies), They have POOR camo meaning they look like solid ghosts and they are easy to see al the way up to pic 3 on how dark it gets then it gets harder plus they have there name appear red when yuo play so that helps
     
  7. ZOMG

    ZOMG Ancient
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    With the efects turned on even with them looking like ghosts, by the time you see there name your dead.
     
  8. Savagesound

    Savagesound Ancient
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    Ok i get what your saying now srry, If you want you can just DL and then get rid the filters if you want there placed under the bridge, on the ramp. But believe me there not hard to see.
     
  9. ZOMG

    ZOMG Ancient
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    Ok i trust you but i will have to pass on the dl
     
  10. Pennywiez

    Pennywiez Ancient
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    well the map you made makes cold storage look alot less crappy if you know what i mean
    i also really like the bridge you made in the main room thats a good idea
     
  11. sgt.pepper

    sgt.pepper Ancient
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    looks pretty good nice map for one of the few on cold storage, great job ill dl asap, and checkout great job
     
  12. Trevor

    Trevor Ancient
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    I give this map 4/5.But it looks great to play on.
     
  13. M.Jelleh

    M.Jelleh Ancient
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    I really like your map here. it gives me a really cool kind of "this map doesn't suck" feel. I never actually played a map that got darker, but I bet it is pretty cool looking. Although, I have a feeling that the humans have it kind of hard here.
     
  14. Savagesound

    Savagesound Ancient
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    The humans really do have it hard thought the zombies only have 150% restance once one man dies you will notice everyone around you drop like flys.
     
  15. Eyeless Sid

    Eyeless Sid Ancient
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    The sword bridge stands out to me the most. That parts very creative in using the barries like that.
     

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