Battleship Mini-Game

Discussion in 'Halo 3 Casual Maps' started by Jester, Aug 13, 2008.

?

What should I change for version 2?

Poll closed Aug 21, 2008.
  1. The platforms

    57.1%
  2. The launchers

    42.9%
  3. The aesthetics

    14.3%
  4. The gametype

    14.3%
Multiple votes are allowed.
  1. Jester

    Jester Ancient
    Senior Member

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    Fusion coils are on a 10 second respawn time. The roadblocks that act as holders are also on a 10 second respawn time, but due to some glitch in the system, do not respawn every 10 seconds; they take close to 30 seconds to spawn, so about 3 coils launch before the holder appears. This ends up working to the map's advantage as it allows players to concentrate on defending their battleship rather than continually launching coils.

    Also, the idea for the separating wall is excellent; I will diffidently add that in V2. It would give me tons of aesthetic options as well.
     
    #21 Jester, Aug 14, 2008
    Last edited: Aug 14, 2008
  2. drak

    drak Ancient
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    i agree totally with nemihara....i sugggest a wall between the two, and maybe like a rule that you have to throw or shoot a sniper bullet up if you get a direct hit...
     
  3. Patsfan28

    Patsfan28 Ancient
    Banned

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    Wow very origanal and creative 4.5/5
    but i think this belongs in minigame no?
     
  4. Savagesound

    Savagesound Ancient
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    I love this idea and it's really creative but i think the fact it has honor rulz will make it hard to play with anyone but friends.
     
  5. Jester

    Jester Ancient
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    There are no honor rules whatsoever associated with this Mini-Game.
     
  6. Micr0Snip3

    Micr0Snip3 Ancient
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    Mes sees a features 4.5/5 [​IMG]
     
  7. Lamposts

    Lamposts Ancient
    Senior Member

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    Jester this map looks awesome! Very original, creative, and pretty simple IMO. It is great that you do not have to rely on honor rules either. Really nice Job! 5/5! Keep up the great maps!
     
  8. Jester

    Jester Ancient
    Senior Member

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    Update: I have completed the second version and will post it as soon as I get it play tested. At the moment the links for the original map do not work, as I have deleted it from my file share. Expect v2 tomorrow (or later today, it is 3 o'clock in the morning after all).

    What to expect: for v2 I have sunken the entire arena below the edge of the cliff to make the map less breakable. I added a separating wall between the two teams with some nice aesthetic touches as well. All four ships are now equally spaced and set at the exact same height. Each team now has 4 cannons that shoot one coil each. The cannons shoot in an arc, and calibrating them took most of my day. I also gave each team the ability to lob spike grenades over the wall in an attempt to destroy their enemies' vessel. Lastly, I added some scenery to set the mood and make the map look shiny!
     
    #28 Jester, Aug 15, 2008
    Last edited: Aug 15, 2008
  9. lightning64

    lightning64 Ancient
    Senior Member

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    this is a really good idea and because people usually never use roadblocks since their so fragile.
     
  10. BlackDistortioN

    BlackDistortioN Ancient
    Senior Member

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    Nice map i like the platforms! it's very creative and i like it!!I will download it and try it
    !! 4/5
     
  11. Gamer720

    Gamer720 Ancient
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    What to say about this map... First of all it's great! It's very original and so far I have loved almost every board game recreation out there. I can see this becoming a very strategy based mini-game, due to having to have one person release the fusion coils, while the others protect from oncoming missals. I have 2 questions though.

    1. How many players are recommended/needed?

    and

    2.How does the shooting the release mechanism 1-2 times work? I don't seem to understand the concept.
     
  12. Jester

    Jester Ancient
    Senior Member

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    OK, once again the link to dl this map does not function. Version 2 of this map will be posted later...and trust me it is a ton better!

    To answer questions:
    The map can be played with any number of people. You can duke it out with just your friend, or can have an all out brawl with fifteen other players.

    The release mechanism works quite simply. The roadblock is hanging from the teleporter node, and it is cradling the fusion coil. By shooting the roadblock, you cause it to fall apart, simultaneously dropping the coil and releasing the roadblock from the teleporter node.
     
  13. forgyforge

    forgyforge Ancient
    Senior Member

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    hey nice map. i will download
     

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