Factor

Discussion in 'Halo 3 Competitive Maps' started by Jamie182, Aug 14, 2008.

  1. Jamie182

    Jamie182 Ancient
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    This is my second forgehub map post
    its called Factor its a close quarters map
    made for FFA but can be played on others
    its desinged on the campaign level the storm
    which you may or may not notice.
    ive put about 18 hours work into this so
    hopefully my hard works payed off.​

    Weapons On Map:
    Battle Rifles x6
    Plasma Rifles x4
    Carbines x3
    Plasma Pistols x2
    Spikers x4
    Shotgun x1
    Smg's x4​

    Frag Grenades x8
    Plasma Grenades x6
    Spike Grenades x6​

    Bubble Sheild
    Power Drain
    Regenarator
    Deployable Cover​

    Playable Gametypes:
    FFA(Recomended)
    Team Slayer
    Oddball
    KOTH
    Infection
    CTF
    1 Flag CTF
    Assault​

    Now For ScreenShots:
    Overview Of The Map
    [​IMG]
    A Base
    [​IMG]
    B Base
    [​IMG]
    The Middle With Bridge (Bubble Sheild Spawns Here)
    [​IMG]
    Secondary Bridge (Grav Lift Behind + Overshield)
    [​IMG]
    Storage Room
    [​IMG]
    Shotgun Spawns Under Here
    [​IMG]
    Actionshots
    [​IMG]
    [​IMG]
    [​IMG]

     
  2. sexy dude

    sexy dude Ancient
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    this is a really nice map but it does look a bit sloppy in some areas like the walls are kinda slanted
     
  3. Patsfan28

    Patsfan28 Ancient
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    nice job looks a tad messy in some spots but other than a decent map 3.5/5
     
  4. J A Y

    J A Y Ancient
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    Most of the map looks really well made, just a few slanted walls. You have used good forging techniques and looks like the gameplay is good. A few of the features I like are the fence wall bridges and the structure of the map. You have placed a lot of movable objects and I was wondering do they get in the way when you are trying to play? Or could you consider deleting a few and maybe be putting immovable cover instead..
     
  5. drak

    drak Ancient
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    omg dude alot of sloppily made crooked crap and stuff that is unacceptable for a good map...otherwise, looks like fun gameplay, so its in half... 2.9/5
     
  6. Lamposts

    Lamposts Ancient
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    Ya agreed the walls do look kind of slanted and the map does look a bit sloppy, but it does look like you put time and effort into the map, nice job. From the pictures I would say you could make a variant for Team Slayer or even Crazy KOTH IMO. 4/5, Nice Job keep up these great maps!
     
  7. Elkan Viel

    Elkan Viel Ancient
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    In the first picture there are a few slanted walls but other than that this a decent map. The interlocking is very immaculate and the map design looks flawless. The weapon setup is also not too strong or overpowering. 4/5
     
  8. GD27 BlueDevil

    GD27 BlueDevil Ancient
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    A bit sloppy with some walls that are not straight but for the most part it looks good. I am glad it isn't overly crowded with interlocking like most maps are these days. I also like the fence walls the bridge you have have created with them is very cool.

    Overall I give the map a 4/5 A v2 could easily make a 5/5 by straghtening out some parts. I will DL this map and then rate later :)
     
  9. Jsten419

    Jsten419 Ancient
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    Redundancy incoming! Looks a bit sloppy, but some really nice work here, weapon placement looks perfect. I'll check this out.

    Edit: why no description, man? Come on, it's just polite to put one, XD
     
    #9 Jsten419, Aug 14, 2008
    Last edited: Aug 14, 2008
  10. xSharpshooter94

    xSharpshooter94 Ancient
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    i like this map. it has a nice feel to it and,unlike many other maps, you interlocked all of the surfaces, namely the doubleboxs, into each other. even though i am severly impressed with the overall map you may want to fix some minor details such as the cornor A-sign with the obvious hole s a nd spaces inbetween the walls. such a problem could be remedied by simplhy interlocking them all together.
     
  11. Obibital

    Obibital Ancient
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    i double agree, its a nice map but try to make it neater next time, use walls and double walls to even things out as a template.
     
  12. Mechutu

    Mechutu Ancient
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    I see were you are going with this map the ramps leading up to the second floor are a nice touch and the inside just looks amazing. There are some sloppy places though like the walls on the second floor seem to be leaning and one of the bridges looked like it was not interlocked with the wall it was near. So all in all straiten up and more interlocking would make this map great:)
     
  13. PingPongLegend

    PingPongLegend Ancient
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    nice i like the interlocked fence walls that are like platforms
    looks really good
    4/5
     
  14. ZOMG

    ZOMG Ancient
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    The last pics wall looks extremely crooked but if you fix those flaws up it should play out well. 4/5
     
  15. HLG Viper

    HLG Viper Ancient
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    Looks pretty good layout wise, nees to be aesthetically improved a little bit. You should add some more real cover on the ground and interlock those A-signs.One mjor problem i didn't se anyone notice is that in the A-base, the map border is only 1 wall high. The back corridor isn't even blocked off, and you can escape by grenade jumping any time. THe gameplay will mess up if someone does this.
     

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