BTSP: Perilous

Discussion in 'Halo 3 Competitive Maps' started by Titmar, Dec 21, 2007.

  1. voodoo

    voodoo Ancient
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    This map looks interesting, I'll give it a try.
     
  2. absentrabbit

    absentrabbit Ancient
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    What smoke are you guys crackin? Lol.

    Anyway Im glad you guys (mostly...) like our map.
     
  3. fluidmonolith

    fluidmonolith Ancient
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    Okay. I like this map. I haven't played it yet, other than to look at it, but it really seems to take advantage of a playing style not often afforded in Halo, without turning into a Mario level jumping minigame.
    Since I haven't tried it out competitively yet, I can't say much about the spawn and weapon placements, but overall it's nice to see more maps that are compatible with small numbers of players.
    Oh, and I noticed the scenery objects inside the control room at the top too...nice decorative touch (and I'm sure many of us would like to know how you got them in there!)
     
  4. x blade x68

    x blade x68 Ancient
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    This is sweet i like it
     
  5. Titmar

    Titmar Le Mar du Teet
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    Lol, I cant believe this got bumped.

    To answer your question, you can place a respawn point in that small room by moving the monitor underneath it and spawning the point inside it. You are able to place some small scenery in there, but unfortunately you cannot get teleporters to work.
     
  6. XxTexasHornxX

    XxTexasHornxX Ancient
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    Titmar, you need to hurry up and create your own individual map to join barrel blaster and the last level, so all the members of BTSP can be guilders.

    I know this map has been out for a while, but it's a great vertical map and one of the few FFA maps and non Foundry.

    AZN FTW, it must be an honor to have all of your trainees becoming guilders.
     
  7. Furious D 18

    Furious D 18 Ancient
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    I'm glad it did because I remember looking at this map and never downloading it. I was about to make my own map like this, and now I don't have to.
     
  8. Acooldude0

    Acooldude0 Ancient
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    It looks pretty good. Its nice to see a change from Foundry once in awhile.
     
  9. El Capitaine

    El Capitaine Ancient
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    looks good, not on foundry which is a plus (foundry gets boring after a while, such a gloomy place, that warehouse)

    so, * queued *
     
  10. fluidmonolith

    fluidmonolith Ancient
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    haha, yeah I found this map linked from the Last Level (which looks similarly interesting). It's too bad this map was buried on page 23 or whatever...it's very unique without being unplayable or specific to a single gametype.
     
  11. Titmar

    Titmar Le Mar du Teet
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    Thanks for the good feedback guys. Like I said before this map is kinda old news.
    I wanted to note that if anyone is having trouble jumping over the barbed wire it is because you ave to jump over it at an angle. I remember people having trouble with that back when it first came out.


    I quit BTSP a while ago. BTSP was not AZN's group, but he took over and considered it his training program. I am not AZN's trainee. Sorry if you were confused about that fact. And also, I will not be applying to be a guilder, because i dont care about it at all.
     
  12. ShadowSnip3r RC

    ShadowSnip3r RC Ancient
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    This looks really cool, I can't even recognize thats its Rats Nest. Nice job designing the map, its something completly new, not on Foundry, and looks like I could have a lot of fun with this. Nicely done.
     

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