Yeah, sorry L337 , if I took too much offense. But as Legolas said, it sounded a lot like you were straight up accusing me of copying Time Glitch. How about we hug and make up? And Legolas, at first I did let zombies have 90% speed, as to let them jump the roofs ( but it's hard). However, that actually made it TOO hard, and even the best defences were gutted by 3:00 tops. You can just drop down straight onto an entrance and get someone inside. You can still transfer roofs somewhat, but it's more balanced. One time when we were getting pummeled by the humans in this one corner, I used a secret way of getting cross map above everyone to nail 1 guy, which tipped the battle in our favour. Got em all JUST at :02 to go. EDIT: And the amount of time I put into anti cheat was a lot. At one point I had a cheating scenario only where you had to organize with the humans to throw a firebomb at a wall right as someone double jumped up to a certain spot. I spent a couple hours redesigning the wall to prevent JUST that. If I were to give Alphas the ability to jump roofs, I'd have to do it with gravity, not speed increase.
It's K, man. And I have played some 1 v 1 w/ my friends on this, and have gotten on the rooftops. You just need to time the jumps right. (Any building w/ a crate/dumpster by an only 2 story roof works) And like I said, your captioning, the descriptions, and the video were just plain hilarious. Edit: Seriously, how does the barricade thing work? I mean, I've seen some wirespools pushed into a doorway, but they just disappear when I try.
Lag seems to be a big factor in the rather irritating things that can happen to the maps (crates disappearing, slashing not killing someone, shooting a zombie with a shotgun and watching it eat ii without a flinch). For the most part, keeping the group no more than 13 helps a lot. That also allows healthy ammo supplies for every person. Also, try to push the barricade enough to prevent walking straight in, but not wedged up against the walls tight. I made the run time minimum for barricades the max so what should happen in the barricades duplicate rather than outright disappear. As for the dumpster cheat, I've been kicking myself in the ass ever since I saw it. I kept focusing so much on the complex cheats I never stopped to think of that. I edited the gametype to make the human gravity 150%. This keeps movement almost the same, with the exception of having to crouch jump to get into a room with a barricade in place. This is actually a positive thing, because it would prevent people swapping building constantly. I tested a few games with it and it feels just as good if not better. Thanks for pointing out that very obvious cheat ( God I'm stupid).
Clicking the links at the top of the first post will start your journey, young grasshopper. EDIT: OK, go to the first page of this thread. At the top I put links to the game and map variants. Go there and DL them. Make sure you're signed onto your Bnet account.
the link is right near the top, it's one of the one's that has the whole something:something:something:etc styles to it
Yeah, I have played the gametypes with my friends, butevery single one of them wished the alpha zombie could jump rooftops, so we edited the alpha zombies to make them slightly faster. And the disappearing barricades happens no matter what lag there is, it's just part of how the game engine works; moved objects automatically disappear after a certain amount of time of being left alone, no matter what the respawns are set to; the only way to keep the barriers where they are is to melee them every once in a while to restart the timer. Oh, and btw, every time I finally get the sniper, it won't let me pick it up, and just re-appears back where it starts. (might be lag) And no prob on pointing out the rooftop glitch.
Are you talking about the sniper on the rooftop? That hasn't happened to me in ages. No idea why it happens, if someone knows I'd fix it. The zombie speed I'm going to keep the same, partly because if it was needed, you could get zombies onto the roof via the buddy jump. Also, a certain roof spawn will give you access to over half of the roofs with a bit of ingenuity. I'm starting work on a "V2", which would really be V5 overall. I've noticed people still gravitate to one side of the map, so I'm improving the other side of the map. EDIT: Lol, downrating.
Like I said, it might be a bad connection between me and the other players; my connection sees it fall, but in order for me to pick it up, all the other connections have to agree; at least one doesn't, so it resets itself.
I first thougt 2 min. alone?!/ wtf lol then i saw you had to go out and do a few things before the game really began, and i like how you made it so they can barricade themselves in. nice job
Yeah the rooftop thing isn’t that big a deal and as for barricades disappearing well I make sure to Melee mine every 30 seconds at least. This has become one of my favourite infection maps it is really good, also here is a hint: Don’t stand anywhere near the windows XD.
Quick question: Are you allowed to do a repost of a map if it has gone through significant changes? I've reworked basically all the buildings except for the ones in the corner that everyone flocks too, to make them better to defend yourself in. I've also switched around some weapons, and put more use into the 3 skinny building on the one end. I've also fixed some some cheating points. Oh yeah, I'm also making a second gametype for it, focusing on long term survival. Zombies are even harder to kill, but you can take 3 hits before zombifying. Gotta figure out the numbers though.
True, I interlocked only where I felt it was needed. Some parts are sloppy through, so I'm probably gonna go through all the buildings to get them perfectly straight. Those unsightly bridges and boxes on the roofs are also going to be deleted, they're a real eyesore IMO.
I save the thinking for school, so i was about to press the back button ,but i decided to go on and it turned to be a good infection map, and it looked like you thought it out, but overall.......................3/5
So it's a good map that's thought out that gets a 3/5? Can you tell me what's missing that would get a 4/5 or 5/5 in your books?
This map is very fun. I rate it 5/5. It gets very hectic at the 1:00 mark. I remember the one time when I survived the last 2 minutes while running around the streets. -PHANTOM MOTNAHP-