Here is the follow up to Ragnarok (Bungie.net : Community : Forum Topic Listing : Forum Reply Listing) Ragnarok II is quite similar in design to Ragnarok, but this time around the zombies can come from any side of the fort. As before, humans must get headshots to score kills (again, if using my gametype). Bungie.net : Community : Forum Topic Listing : Forum Reply Listing The link to Ragnarok II: Bungie.net : Community : Forum Topic Listing : Forum Reply Listing Weapons: Sniper Rifle x1 Battle Rifle x3 Covenant Carbine x3 Magnum x7 Beam Rifle x1 Fuel Rod Cannon x1 Flamethrower x1 Screens: The front of the base \/ Behind the base\/ The human spawn\/
Ok this was akward, this thread does not have pictures, but since you know how to post them I guess I don't need to tell you how, I'll be back to edit this post once you addthe pictures.
ok this ones nice but get the link sorted. In this one youve made it in foundry and lost the point of your first one. trymaybe making the map higher
Amazing how fast you two replied...thanks. There is more interlocking yes, especially around back, and I tried to make this one less, umm, ugly.
mmm i feel like its good that you need to get a headshot for the point because snipers and brs would be easy kills i am not a fan of zombie maps where there is an area were the last man can just bottleneck the zombies and kill them because the zombies suck and then the game is 20 minutes long and the last man has a score of 180 at the end of the round some things i like about this map is that the main cover is a movable object the fence doors are a little sloppy but thats easily fixed overall 3.5/5
There is no place where the last man can just bottleneck the zombies, because the zombies can enter the fort from any angle... Though I suppose that the last man could take a corner and use that as a bottleneck somehow.