Ragnarok II

Discussion in 'Halo 3 Casual Maps' started by tiscoming, Aug 12, 2008.

  1. tiscoming

    tiscoming Ancient
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    Here is the follow up to Ragnarok (Bungie.net : Community : Forum Topic Listing : Forum Reply Listing)
    Ragnarok II is quite similar in design to Ragnarok, but this time around the zombies can come from any side of the fort. As before, humans must get headshots to score kills (again, if using my gametype).
    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
    The link to Ragnarok II:
    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
    Weapons:
    Sniper Rifle x1
    Battle Rifle x3
    Covenant Carbine x3
    Magnum x7
    Beam Rifle x1
    Fuel Rod Cannon x1
    Flamethrower x1
    Screens:
    The front of the base \/
    [​IMG]
    Behind the base\/
    [​IMG]
    The human spawn\/
    [​IMG]
     
    #1 tiscoming, Aug 12, 2008
    Last edited: Aug 12, 2008
  2. RadiantRain

    RadiantRain Ancient
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    Ok this was akward, this thread does not have pictures, but since you know how to post them I guess I don't need to tell you how, I'll be back to edit this post once you addthe pictures.
     
  3. criggs3c

    criggs3c Ancient
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    pics plz, and tht was a quick v2 lol. did you interlock n stuff on this 1??
     
  4. The killinghalo

    The killinghalo Ancient
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    ok this ones nice but get the link sorted. In this one youve made it in foundry and lost the point of your first one. trymaybe making the map higher
     
  5. tiscoming

    tiscoming Ancient
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    Amazing how fast you two replied...thanks.
    There is more interlocking yes, especially around back, and I tried to make this one less, umm, ugly.
     
  6. xSharpshooter94

    xSharpshooter94 Ancient
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    needs a little bit of cleaning up and straightening out to even come close to being amazing
     
  7. sexy dude

    sexy dude Ancient
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    this is a nice map but way to open
     
  8. PingPongLegend

    PingPongLegend Ancient
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    mmm i feel like its good that you need to get a headshot for the point because snipers and brs would be easy kills
    i am not a fan of zombie maps where there is an area were the last man can just bottleneck the zombies and kill them because the zombies suck and then the game is 20 minutes long and the last man has a score of 180 at the end of the round

    some things i like about this map is that the main cover is a movable object
    the fence doors are a little sloppy but thats easily fixed
    overall 3.5/5
     
  9. tiscoming

    tiscoming Ancient
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    There is no place where the last man can just bottleneck the zombies, because the zombies can enter the fort from any angle...
    Though I suppose that the last man could take a corner and use that as a bottleneck somehow.
     
  10. Wingsofhalo

    Wingsofhalo Ancient
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    Hmm, Needs interlocking great idea you get credit for that! Overall 2/5, Casual 3/5.
     
  11. Patsfan28

    Patsfan28 Ancient
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    way too open needs something intresting too
    armories are not very liked either
    2/5
     

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