Phobia

Discussion in 'Halo 3 Competitive Maps' started by Duckman620, Aug 12, 2008.

  1. Duckman620

    Duckman620 Ancient
    Senior Member

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    [​IMG]

    MAP DESCRIPTION:phobia is an asymetric city scaped map. I wanted to make a map that fits all gametypes. (including infection) now usually you'd think a competive map wouldnt work to well with infection but when i tested da map we ended with playing save on bullet. and it worked pretty well and was a lot of fun. As for objective game types i think one flag was the best but territories and koth were fun to. Of course team slayer was the most fun for me simply because i just like team slayer the most. the map has to large buildings one small building and then there are four double boxes positioned up-right with double walls layed flat on top of them. there is a bridge leading from the small building to one of the large buildings.theres also a teledoor that leads up to the top of the double boxs.

    PHOBIAS BACKSTORY: About a year after the halo wars ended a new leader came into power and when it was time to give up that power he didnt want to. he named himself emporer of all worlds that inhabit human life. Anyone who opposed him would die as his empire grew on a small resistance formed soon to be the last hope of ending his riegn. This small city is one of the resistances CPs now they think the emporer does not know about this CP but he does and he plans to take care of it. as the emporer moves his forces toward the city the resistance is informed by a traveler who noticted the emporers forces moving in there direction. most of the resistance fled to safety but a small group stayed to defend the city and buy time for the others and fight to there death. so now this city lays a barren wasteland and from time to time you can here the voices of the men and women who died defending there city.



    WEAPONS LIST:
    • weapon:spareclips:spawn:amount on map
    • beam rifle: n/a: 60sec: 1
    • battle rifle: 2: 45sec: 3
    • smg: 2: 45sec: 2
    • plasma rifle: n/a: 45sec: 2
    • sniper rifle: 2: 60sec: 1
    • shotgun: 2: 120sec: 1
    • energy sword: n/a: 60sec: 1
    • rocket launcher: 1: 150sec: 1
    • bruteshot: 1: 45sec: 1
    • needler: 2: 30sec: 1
    • spiker: 2: 45sec: 2
    EQUIPMENT:
    • item: spawn
    • spike grenade: 20sec
    • 3firebombs: 20sec
    • regenerator: 30sec
    • bubbleshield: 45sec
    • radar jammar: 30sec
    • active camo: 150sec
    • overshields: 180sec
    VEHICLES:
    • ghost: 180sec
    now for the precious pics:

    rightside overview
    [​IMG]
    leftside overview
    [​IMG]
    active camo
    [​IMG]
    overshields
    [​IMG]
    radar jammar
    [​IMG]
    rocket launcher bridge
    [​IMG]
    above overshields
    [​IMG]
    lookin at beamrifle from sniper
    [​IMG]
    shotgun
    [​IMG]
    lookin at smg's from beamrifle
    [​IMG]
    ghost and spikers
    [​IMG]
    sword spawn
    [​IMG]
    another look at the far left corner of the map
    [​IMG]
    the "shotgun" building
    [​IMG]
    the "active camo" building
    [​IMG]
    my personal favorite the dump truck
    [​IMG]

    alright thanks for checkin out PHOBIA guys and hope you enjoy it

    download phobia here: http://www.bungie.net/forums/posts.aspx?h3fileid=49295754
     
  2. IVIercinator

    IVIercinator Ancient
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    4/5. THe whole city thing isn't exactly new but I like the lay though and there are some good parts. I think there are too many power weapons though.
     
  3. sgt.pepper

    sgt.pepper Ancient
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    looks really cool and nicely merged i like the concept too great job on the mergin looks fun
     
  4. Mace

    Mace Old Tyme
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    intense interlocking
    nice fence wall bridge
    the far left corner looks a little empty goundlevel wise
     
  5. EGP

    EGP Ancient
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    This map looks very well put together, just one question how to you get on top of the pillars in the corner of the map.
     
  6. FreshCherry

    FreshCherry Ancient
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    omg this is a perfect map! the interlocking is great and the gameplay is awesome!!!!!!! 5/5 without question
     
  7. Speed-e-cake

    Speed-e-cake Ancient
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    Amazing urban environment, but I think the sniper and sword spawn way too quickly. Also is the back area in foundry used or blocked off? From the screen shots it looks open and accessible.
     
  8. garsykat19

    garsykat19 Ancient
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    Nice, I like the interlocking in the shotgun building and the far left corner, 3.5/5.
     
  9. EZappa

    EZappa Ancient
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    This looks like a pretty great map. It has killer interlocking and geomerging (those doors around the oversheilds are sweet,) strategic weapon placement, and good looks. There are a few too many power weapons around the map for my taste, however, and some areas appear too empty. The goods overpower the bads here, though, so I'm giving it a 4/5.
     

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