Apex

Discussion in 'Halo 3 Competitive Maps' started by theheat, Aug 11, 2008.

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How would you rate my map?

  1. 5/5 Awesome! Perfect!

    0 vote(s)
    0.0%
  2. 4/5 Great, Slight problems.

    8 vote(s)
    88.9%
  3. 3/5 Mediocre, Problems.

    1 vote(s)
    11.1%
  4. 2/5 Bad, Too many problems.

    0 vote(s)
    0.0%
  5. 1/5 Terrible, Unbearable.

    0 vote(s)
    0.0%
  1. theheat

    theheat Ancient
    Senior Member

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    Apex
    MLG Symmetrical Map

    Welcome to my map Apex. It's actually a version 2 of a map I made called Pinnacle, but I found out the name was taken, so I renamed it Apex. Apex means climax of action which is exactly what you'll find on this map. Apex goes away from feeling like just another Onslaught looking MLG map and really brings some action to the table.

    Changes from the old version:
    -3 More Sniper towers.
    -4 More Plasma grenades.
    -Walls added to bases.
    -Door in middle removed.
    -Wall on green side geomerged.
    -One new layer added to all barriers.
    -New aestethic feature on the bases.

    All MLG gametypes except FFA work.

    Weapons: ...................................
    |BR ....|.2.Clips|.30sec.respawn.|.14.total|
    |Sniper.|.2.Clips|.120sec.respawn|.2.total.|
    |Rockets|.1.Clip.|.120sec.respawn|.1.total.|
    |Mauler.|.1.Clip.|.120sec.respawn|.1.total.|
    |Carbine|.2.Clips|.90sec.respawn.|.4.total.|
    |Stickys|...N/A..|.30sec.respawn.|.18.total|
    |Frags..|...N/A..|.10sec.respawn.|.16.total|


    [​IMG]



    Apex has 5 callout zones. Red, Green, Blue, Yellow and Middle. Red and Blue are the starting bases. Green houses the Mauler, Yellow houses 1 of 2 snipers. The second sniper is in the middle. Finally, Yellow also has a rocket in the lower section.

    Overview:
    [​IMG]


    Bases:

    [​IMG]

    [​IMG]

    Yellow:
    [​IMG]
    Yellow houses both the rockets and a sniper that spawns later on in the game. It is a very action packed area that is great for snipers and open range fights.​

    Green:
    [​IMG]
    Green is a very tight area that includes a mauler. It's a usefull flag route and can provide some decent cover.​

    Middle:
    [​IMG]
    Middle that connects the two bases. It is fairly open and simple but great plays can be made around the walls. (Note: Door under the sniper was removed.)

    Behind the bases:
    [​IMG]

    Action Shots:
    [​IMG]

    [​IMG]

    Shhh...
    [​IMG]

    [​IMG]

    Thanks for looking, Download, Rate and Comment please!


    Original Post:
    V1
     
    #1 theheat, Aug 11, 2008
    Last edited: Aug 11, 2008
    M.Jelleh likes this.
  2. SiN Fwang

    SiN Fwang Ancient
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    mabye im lagging, but the pics are REALLY Big. but from what i see, the map looks good. nice interlocking and stuff. 4/5
     
  3. KratosAurion777

    KratosAurion777 Ancient
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    This map looks very well made, the cover is well placed, and the overall design is good. It feels a lot like some of the well known MLG maps like Hype, with the center being the mainly contested area. Good work, 4/5.
     
  4. Mace

    Mace Old Tyme
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    this map looks ver y well made awsome interlocking im dling
    one thing you would want to change is on foundry ther are usual only carbines br's and 1 mauler
    i would take out rockets and at least 1 sniper to many powerweaps for mlg foundry
     
  5. Jamie182

    Jamie182 Ancient
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    I Like It Very Original Center Piece

    Mabye You Could Replace The Center
    Sniper With Another Gun Or Power-Up
    Because As Soon As You Get It You Have To Rush To
    High Ground To Use It.
     
  6. M.Jelleh

    M.Jelleh Ancient
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    It looks nice, but I would cut the rokit lawnchair and one of the snipes. I like your geometry on your map and I just think you should clean up a couple of things. 4/5
     
  7. Bloumbas

    Bloumbas Ancient
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    looks nice, it has good interlocking and a cool layout, i think if you geomerged boxes into the ground, there could be more ways to get up to the main (center) platform/.
     
  8. Puddinpwner

    Puddinpwner Ancient
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    4/5 very good interlocking but you should you use something other than barricades for the bridge to yellow base.(I wonder who the elite is lol)
    Note: the elite was me
     
  9. Pennywiez

    Pennywiez Ancient
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    the map looks really good and there is great interlocking but the only problem i have is that there are too many brs on the map, at the most you want 6 after that its unnecessary
     
  10. theheat

    theheat Ancient
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    The middle isnt geo merged because I wanted it to feel seperate from the bottom at points. Merging walls into the bridges looks weird. I may change the power weapons in my next version. And finally once you get the middle sniper, a good plan is to retreat to your base. And the BR's are on longer respawn timers than the normal BR timers for MLG maps.. usually its 10 secs, mines 30 secs.
     
  11. PingPongLegend

    PingPongLegend Ancient
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    hmm interesting interlocking designs
    i like the boxes on the edges interlocked with the walls, it give the bases a nice look
    the rest of the map could be neater but who cares
    4.5/5
    cleverly interlocked
     
  12. keroro44

    keroro44 Ancient
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    This looks cool, nice interlocking. You got my dl from what i see I think i would give it a 4/5.
     
  13. RadiantRain

    RadiantRain Ancient
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    The map is epic, I see a few problems with game play though, but the maps interlocking,geo-merging, and spawn was really great. 4/5
     
  14. Aim N Fir3

    Aim N Fir3 Ancient
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    Cool and awesome
     
  15. Solo

    Solo Ancient
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    Looks good. For 4v4's the bases might be too small, but who knows. Still a nice, unique map. :)
     

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