Two Way

Discussion in 'Halo 3 Mini Game Maps' started by Scopulus, Aug 8, 2008.

  1. Scopulus

    Scopulus Ancient
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    V.1 (Straight Away) - Link

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    Prologue: This map is the second version of my original map, Straight Away. It's designed purpose is to help you with your sniping skills. It actually helps a LOT too. This is one of my older maps and was posted in my "onslaught map pack" in competitive section. I realize now that this might just belong in mini games, it might not but meh. Enjoy.

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    Description: This long, narrow corridor is designed for fast pased, head to head fighting. Your goal is to out snipe the other team to 100 kills. Careful though, your not as safe as you think. 2-12 people.

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    Screenshots:

    Overview of Base B
    [​IMG]

    Base B
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    Coverage 1 B
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    Coverage 2 B
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    Base A
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    Coverage 1 A
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    Coverage 2 A
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    And a guy getting sniped
    [​IMG]

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    Game Variant: Snipe Off

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    Download: Two Way



    Enjoy
     
  2. Obibital

    Obibital Ancient
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    looks like a fun sniper map. very nice merging too. there could be some weird kills with all the ricotche( im bad at spelling if its wrong)
     
  3. sexy dude

    sexy dude Ancient
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    this looks fun can you only stay in there or can you go out cause if you cant go out then what is the point in the energy sword
     
  4. xSharpshooter94

    xSharpshooter94 Ancient
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    dude scopulus my image god great map it was a lot of fun when i played it with you scorp and Y35 it was well made and fun but did you make it impossible to switch sides? anyway great map.
     
  5. Scopulus

    Scopulus Ancient
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    What energy sword lolol. No but uh yea you can escape back up to where you spawn.. which is in the ceiling. You drop down and start but yea, there are gravity lifts to get you back up.
     
  6. browniekillyou

    browniekillyou Ancient
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    oh i was abnout to say this was not your map but good thing i read don't want to embarrese myself now
     
  7. PingPongLegend

    PingPongLegend Ancient
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    very nice
    looks like a sniper duel map that doesnt suck
    great interlocking and great fun
    4.5/5
     
  8. FreshCherry

    FreshCherry Ancient
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    from what i can see, it has nice interlocking and fun gameplay. 4/5
     
  9. zoner117

    zoner117 Ancient
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    The map looks great. I like that long corridor where you can crouch behind the nicely merged walls. 5/5
     
  10. BarkusTheMan 1

    BarkusTheMan 1 Ancient
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    i like the concept of this. i like having the people separated and have the only means of killing be a sniper. good job
     
  11. SE7ENS1NS4M

    SE7ENS1NS4M Ancient
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    this looks cool is there any grenade placement i love how the 2 teams can't actually touch eachoterh
     
  12. Scopulus

    Scopulus Ancient
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    yea, stick are right in the middle of the two area to walk around... up against the wall
     
  13. Hazza

    Hazza Ancient
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    Nice interlocking and this map has a nice structure. I have seen a map like this before but I have to say that yours is of better quality. Very nice, it seems lots of fun - 4/5
     
  14. Norlinsky

    Norlinsky Guest

    Wow this map is beast. Awesome interlockage and a clean design. 5/5
     
  15. Scopulus

    Scopulus Ancient
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    I'm making another map similiar to this and it's got the same objective.
     
  16. Blaze8166

    Blaze8166 Ancient
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    This map is fun, especially when you are getting headshot after headshot.
     
  17. Sargen Piepa

    Sargen Piepa Ancient
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    Looks fun, as well as neat n' clean. Good job!!
     
  18. lostguru585

    lostguru585 Ancient
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    i think you're looking at a beam rifle =)

    btw, this does look like great fun! if you made it headshot only kills, you'd get even more practice!
     
  19. II BEERPONG II

    II BEERPONG II Ancient
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    I may just be an idiot, but I don't see the changes you made in the second edition. Your first map is among the many forgehub maps I have on my hardrive (even tho i suck at it), and I'm a big fan. I just don't see the difference tho.
     
  20. Scopulus

    Scopulus Ancient
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    I added a spawn roof above each team's firing range. They spawn up there and have two ways to get down:

    1. Go down and land in the sheild door area, protected from sniper shots

    2. or just fall into the big open area and get straight into the combat zone.

    Spawn killing was an issue in V.1 and that's why I made the roof area :)
     

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