Towers

Discussion in 'Halo 3 Competitive Maps' started by Rabid33, Aug 9, 2008.

?

So... Was my map any good? 1 =worst 5 = best 3 = average

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  1. Rabid33

    Rabid33 Ancient
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    Towers
    By Rabid33\AscendantGambit
    Well, this is my second attempt at making a simple slayer map on foundry, so please don't hurt me, and put the torches and pitchforks away. Like my last map, I originally started with a sniper map, and if I ever make another slayer map, it will probably start like that too. Last time, people were a little, upset that I didn't use interlocking, so I used it a little bit more, but not to any large extent. I'm not all that good at it so i decided not to go interlock happy.

    ANYWAYS, The map is a group of Towers, and a group of bridges connecting them to each other, or a raised area. The map is best for slayer, and I would think snipers, I don't got enough friends to test it, and if I got the Map testers guild to help, I would probably forget, so sorry about that part. Also, I originally used the Unlimited money glitch, but it stopped working at the end, so I actually have a limited amount of flexibility in re designing it if there are any MAJOR problems with the map.

    [​IMG]
    A better view of the front of the map.

    [​IMG]
    A better view of the back of the map.

    [​IMG]
    A view of the unfortunately simple base. It was originally going to be two conjoined towers, but then I learned the two bases are slightly diffrent sizes, and that it didn't fit in one side. So I was forced to improvise. This is the unfortunate results. Oh and theres normally a Hog under the towers, but it went boom, so its not in the picture.

    [​IMG]
    A view from the front corner of the map. The Floor of the map is rather... empty, but i wanted room for the hogs. Were those two ramps are just floating in mid air... There should be a Large box. I'm getting PO'd now, Because it didn't happen when i started a new round in forge. Now i got to go fix it and re upload the damn map.

    [​IMG]
    The view from the map, at the middle of the back wall. The One hog is still MIA from going Boom, and the other is not in sight because of the floating wall. And i also just noticed that dumpster is a bit off... god damn it.

    Sorry for the lack of description in some pics, but what you see is whats there. And i fixed the dumpster thats off in the last pic. And for some reason the Respawn times on some things are going FUBAR (wikipedia it if you don't know what it means, its the second definition.), and not working as they should, tell me if theres anything you notice.

    Weapon, Equipment, or Vehicle/Amount/Spare Clips/Respawn Time(seconds)

    Mauler 1/1/45
    Energy Sword /1/-/180
    Brute Shot /2/1/60
    Turret /2/-/Never
    Sniper Rifle /2/2/120
    Magnum 2/2/30
    Needler 2/2/120
    Covenant Carbine 2/2/30
    Shotgun 2/1/120
    SMG /4/2/30
    BR /6/2/45
    Plasma Rifle /4/-/30
    Spiker 4/2/30
    Assault Rifle 4/2/30
    Rockets /2/0/180 (Normal rockets have 1 spare clip and same respawn, this is just making for better anti vehicle setups. Its setup like Standoff.)

    Bubble Shield 2/-/90
    Regenerator 1/-/90
    Trip Mine 1/-/60

    Warthog 2/-/180

    Plasma Grenade 4/-/10
    Frag Grenade 4/-/10
    Spike Grenade 2/-/20

    At first, it seems like its power weapon heavy, but it has the same amount as the pit, only the pit has a better rocket launcher setup, and a lot more maulers. The turrets are also an easy shot from both sniper spawns. The Assault rifles are on there so if someone wants that over a SMG or whatever they don't have to rely on dropped ones from other players.



    Link to download.
     
  2. xSharpshooter94

    xSharpshooter94 Ancient
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    looks really open to open for a sniper rifle if one team, controls both the other team is screwed
     
  3. Rabid33

    Rabid33 Ancient
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    Yea, thats why i put a BR and carbine in each base. Its not a large map (Meaning foundry) so a BR and carbine will counter this problem, and remain accurate.
     
  4. Bloumbas

    Bloumbas Ancient
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    not bad, it has some nice interlocking, but could use more to even things out, i think it has a cool layout, but maybe throw in some more structures.
     
  5. WhyHelloThere

    WhyHelloThere Ancient
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    Nice layout but you could make some of the towers maybe a little bit taller just for variety.
     
  6. Loscocco

    Loscocco Ancient
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    its very open, even without the sniper, no cover. and its a little plain looking, like nothing interlocked to make a big spectacle, there is not much interlocking at all, and if there is it is where its needed and not were it could be useful
     
  7. NarutoHaloFan13

    NarutoHaloFan13 Ancient
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    I enjoy an MLGish type map like this.Somewhat symetrical and nicely interlocked 3.5/5.
     
  8. nickseeknconker

    nickseeknconker Ancient
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    looks good i think u shouldve put some more cover
     
  9. xbrokenxangelx

    xbrokenxangelx Ancient
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    i like this, it is fine the way it is
    i really like the layout, there are open spots but there is also cover.
    well made
     
  10. PingPongLegend

    PingPongLegend Ancient
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    i really like it
    its clean and the interlocking looks fine
    4.5/5
     
  11. Saint Prodigy

    Saint Prodigy Ancient
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    the towers are a little small you should have made them one more double box tall. would have made the gameplay a lot better plus. there is not much cover on the ground. you might want to revise these problems.
     

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