im having a issue on a timed event on my new map i created a barrier around a portal and placed some propane tanks inside the barrier. I then placed a fusion coil above the portal and set the object to not respawn at start and placed another fusion coil inside a base i put the min ammount for the objects to 1 and set it to spawn at start. so the effect im looking for is when someone blows up the fusion coil that is placed in the base the fusion coil that is in mid air will spawn then fall into the propain tanks and free the portail. the issue im having is sometimes both fusion coils are spawning at the begining of the match and sometimes it works as planned could this issue be due to the buget glich? I really dont want to mess with the max or min options to much in fear of ruining the budget glich anyone else ahve this issue or am i alone? any suggetions oh ya sorry for the spelling
Yea, but the problem with that is that setting the minimum to 2 will make both of them spawn reguardless. maybe set the maximum on map to 1 and that will make it so the one that starts stays, and the second one cant spawn unless the first one dies. Just save it as something different, as it might mess up the budget glitch. The reason it spawns both is that the one in midair is the "automatic" (in the minimum) and the one in the base spawns normally. you need to have the minimum at 0.
COOL ILL TRY SETTING THE MAX TO ONE AND ILL STILL KEEP THE MIN TO ONE ALSO AND SEE IF THAT WORKS BUT FIRST ILL SAVE THE MAP AS A NEW NAME THANKS FOR THE HELP
dont keep the min to one. min must be 0 for this to work, and the coil above the tele must be set to not respawn at start, otherwise this will not work. Also, turn off your caps lock. i need to go see my eye doctor now.
No problem. Tell me if that doesnt work. Im 99.999999999999... [holds down 9 key for approx. 5 hours]...99999% sure that it will work, but if it doesnt, pm me, there might be a different way.