Map pack: Best of three worlds! This map pack is called best of three worlds because it includes MLG, 2v2, and infection. This is also my first map post and post so be nice. The first map is called MLG Latch. It is my seconded MLG map that I have made and is so far the best. It has multiple levels, all mlg standers, plenty of cover, and great game play. Gametypes supported: Slayer, CTF Download map HERE! Pictures: Blue base: Red base: Catwalks: Rocket spawn and middle structer: The four corners Look the same: Side of middle structer: My second map is called Goldome. (Gol-dome) And this is the 2v2 map or it can also be used for 1v1. This is a small semi-symectrical map. This map was made by me but the dome part was made by PonyDx. Thanks Pony for doing that it makes the map look a whole lot better. Gametypes supported: Slayer, Oddball. Download map HERE! Pictures: Defender spawn: Attacker spawn: A side: B side: Shotgun spawn and middle structer: Side A room: Side B room: My last map is call Theater. And it is called Theater because it looks like a Theater. The map has a stage and seating spots. It has everything Theater needs. Including ghosts. Gametype supported: infection Download map HERE! Gametype works best with HERE! This gametype is really the only way it will work the best so it would be wise to download it. Pictures: Stage: Seating areas: Overview from behind: Human spawn on stage in zombie spawn in the tunnal which human cant get to. Also zombies do spawn in the map from time to time so watch out. Creator of the maps: xDHxHAVOC (me) Thanks to all who tested these maps and I hope everyone enjoys these and sorry that you had to read all this stuff but it is all worth it in the end. I would also like for constuctive critism and please no spam.
Dang... Pretty good for first post/thread... I really like the first one because it looks really competitive, and I love the Aesthetics on the third one... They all look good though... Great map pack, although I thought (On forgecast) that they won't allow map packs...
Yea I think I messed up on the map packs... But Forgecast is when the TrueDarkFusion creator of Forgehub, talks about stuff... It's funny, but you have to download and it's really long... Actually Forgecast is at the main page... How did you not notice it...
these maps look really good i like how you hardly used any interlocking they look great im gonna give them a download after i delete some maps i dont want on my xbox
just to clear things up, they are not going to FEATURE any more map packs, such as the mini game map packs or aesthetic map packs they were featuring anyways these maps look great! i really like the MLG one and the theatre one is very creative! =] the second one looks good too, but just nothing that makes me go, WOW! great job though, cant wait to see more from you 5/5!
they all look incredibly nice, but i love the first one! It is very competitive, and it is balanced on both!
Thanks guys for the great comments. But Sparen57 most of my maps have a lot of interlocking i just hide them very well. But anyways thanks for the comments.
brilliant absolutely love this post, i especially love the MLG latch map, the structures and layout is just simply great also it looks like a very fun competitive map +++++ fun to play. 5/5 downloaded. keep up the good work. Your imagination and creatability is incredible
wow i love that last pic of you but any way these are really nice ideas i might do that post all my maps at the same time cause it is really quite clever and enjoyable
hey dude these maps look amazing and for a first post just wow your very good at forging can't wait to see future maps
Yeah you might not want to do that now I did this before I found out that map packs dont get featured anymore. But anyways thanks for all the great comments and you guys will be seeing more of me here.
This map pack looks pretty cool, the first 2 are the best. I am not a huge MLG fan, because MLG settings take all the creativity out, but it looks good. The second map looks really cool, especially the ceiling in the Shotgun room. Good work, and the raitngs for each map, in order, is 5/5, 5/5, 3/5.
the first and second maps look pretty good, the last one could use some cleaning up a bit. the first map needs a couple of better pics showing the middle, because you have to many pics showing the symmetrical corners, you could just show one pic and say all four corners are symmetrical! But good job. 4/5
well don't double post. but these maps look great, and even though they don't have excessive interlocking, it still looks very neat. good job
For a new member, this is a very impressive map pack. You have a lot of forging techniques down already which is very impressive. Allow me to give you a brief critique on the maps from what I can see: MLG Latch: Your bases look wonderful, beautifully interlocked with call points as well. The center stucture of the map looks very interesting, but its the outer boarder of the map that looks like it needs work. I'm talking more specifically about the ramps that lead to the upper section of the map. They seem a little deserted, and it looks like that upper cat walk could be very dominating. I haven't played the map though, so I could be mistaken. I'd recommending building up the ramp area somehow to make things a little less barren over there. Overall it looks like you have a good set up. Goldome: This map looks beautiful, although a 2v2 match may have problems with repetative spawns. I think this map would be best played for 1v1s, but once again I have yet to play the map. I've noticed you've interlocked your boxes so that only the bottom side of the box is visable as a wall. Its a very nice aesthetic touch and helps the overall feel of the map. Your geometry here is very nice, and I like the unique center room structure. I actually have a map with a similar concept, although it doesn't look quite as neat as yours does. Theater: This reminds me of the good old fashioned days of old school infection, but with a much desired visual upgrade. My only concern with this map would be non infected players moving to the more open section of foundry. While their ammo may be limited, it still might ruin the fun of the game. Infection is the hardest gametype to balance, but I think if you put more work into this map, it'll be fun to play on. I'm sure it already is.
the bases from MLG latch are kind of a rip off of onlsaught. by kind of i mean you just made the vertical double boxes in the front angled instead of striaght. im not convinced you didnt steal them