Let me start out by saying this was named after my good friend Jon "RkH Blind Side" who passed away recently in a tragic car crash. Give him your prayers. This map is called Blind Side and it is an MLG map. Please not that this is only version 1 and if there are any problems i will fix them. This map was made over a period of 2 weeks and at least 15 forge hours. It can play slayer CTF and assault. All weapons and equipment are at mlg settings. This map is Symmetrical with a large circular platform in the middle. The center piece of this map is the sniper that pops out of the circular platfrom through a tiny slit when you pick up a custom powerup. This map uses a large amount of interlocking so everything is nice and smooth. There is also cover around spawn areas so you can't be spawn killed and there are carefully planned out "skill jumps." Download and enjoy Photobucket link Image hosting, free photo sharing & video sharing at Photobucket The Sniper Popping out of the ground Overview Side A Side B Stepping Stone MORE PICTURES IN MY PHOTOBUCKET Image hosting, free photo sharing & video sharing at Photobucket Download the map Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
this map looks really cool it has really good interlocking and i really like the sniper slit that the sniper comes out of 5/5
I can compliment on the interlocking but thats about it. Bases look plain and bland and there is no way this map can compete with other MLG maps that have amazing geometrry. On foundry MLG maps snipers are not allowed. Plus I think it would be way to dominant on this map. Sorry but no DL from me.
snipers on mlg foundry are a no-go the interlocking looks kinda crummy and ther still bumps that are clearly visible. this map looks kind of empty; sorta half done, but done well where it was worked on ive sever seen switches in mlg and im not sure they alow it
mlg maps aren't neccesarily for me, but i absolutely love that sniper slit thing. that's one of the koolest ideas i've ever seen.
I can tell you put a lot of work into this, even if it isn't as good as most MLG maps. You should try geomerging some of your objects so that grenades cannot go underneath, plus it looks good.
the bases don't have anything to them, and the sides look the same as any other map. i just wish someone would find a way to make something new
I thoroughly enjoyed this map. It had good interlocking, decent amount of cover, and good weapon placement. I give it a 4/5 because I thought that it was kind of sloppy.
I think you have a very good start here but it feels like something is missing. In the overview picture it shows the middle structure. I think if you expanded on that it would really improve your map.
k thx for the advice guys. oh and id like to point out that number 1 i ran out of money cuz unlike some people i prefer not to use the infinite money glitch and try to buget myself. number 2 the trigger is allowed becuz custom powerups become overshields and number 3 the sniper totally works for this map i dont care if OTHER foundry mlg maps dont use it. thx for feedback guys,
is that a joke? I'd like to add that the only maps you have posted are symmetry and symmetry v2. u double posted symmetry v1 with no pics and v2 people said no interlocking and its really basic so don't talk ever again. ever. I also just check ur bungie profile and the most downloads of all ur maps is a whopping 23 for symmetry. congrats master forger! mines like 6000
wow nice center peice but no bases?! u deffinately shud build up on the bases. this is not up to mlg standards =[ altho u did an excellent job of forging u need to build up on ur idea =[ 3/5
new pics added edit sorry didnt realize last post was by me and i cant figure out how to delete this one.
The map looks fairly well made, but could benefit from geo-merging. The sniper slit is cool, however MLG maps don't use gimmicks like that, as they are based solely on gamplay. The interlocking is pretty good. Otherwise, the map needs more cover and is a little bit bland, so maybe you could make the geometry more complex. 3.5/5, pretty good.