^click to download^ made by FiRsT sTrIkE da pig and sabian first off i did not steal this map from fill the owner hes my brother i play on his account for xbox 360 now hes in college i play more often and this is to be played with terroist this map is a medium map for 6 people [3 v 3] and is based upon the cargo ship mission in call of duty 4 modern warfare were you are supposed to get the nuclear explosives then the terrorist bomb the ship making it sink this map is very tactical it takes a team to win unless you play against people who completely suck i won the game i played and every one on my team quit to eli i owned you alright back to the map its a sinking ship were in the middle is a big gap were the nukes [flag] are the terrorist spawn at the top of the ship everyone spawns with plasma pistols at start the terrorist can pick up the RPG [rocket launcher with no extra clips] and the AK-47s [assault rifle] the marines spawn at the bottom were they can get a 50 caliber beret sniper rifle [sniper rifle] and the M16A4 [battle rifle] the flag is on top of a crate on the bottom to get back to your base you must grab the gravity lift witch is located in the hallway weapon list battle rifle x10 sniper x8 rocket launcher assault rifle x10 now time for pictures the over view the marines base the terrorist base the middle the hall way the action shots braw at the begining captured me i would like to thank everyone who helped make and test this map
seems a bit sloppy, but other then that, it seems like a nice and fun map! 3/5 for sloppiness. make a V2
im sorry about sloppiness its like a old broken down ship thats being bombed but will you download it just kidding XD why wont anyone coment
i dont think its sloppy, i think its a great idea, and looks like it must have been extremely difficult to forge. gameplays awesome, it seems real inventive. 4/5
4/5. I like the idea and the slantedness. but i think the terrorist would have a huge advantage being above the marines with a rocket launcher.
I think it looks pretty cool. It reminds me of counterstrike. However, it is very sloppy and could use some work. 3/5 for now. Make a v2. It has potential.
the rocket launcher spawns every 60 seconds and there is only 2 minutes in a gamr and you have five second invincibility thank you how does this remind you of counter strike what about call of duty four its not that slopy im on it
It looks very good even with the sloppy parts. The doors and walls could have been straighter, but I don't really care because it looks like you spent a lot of time on this map. 4/5
Map: Not sloppy. Gives a good broken down ship feeling if you ask me. And I will DL. Great job it looks good. Don't listen to bad comments (note: you posted an hour ago, you usually get about 2 comments per hour based on time of post and stuff, so just be patient) Game: The games are just default, but this map should play them well. Good job on the map again Final Comments and Rating: No comments outside of what has already been said. 8/10
i did spend a lot of time trust me it took me about 8 hours total ok im patient thanks for the coments
Whilst I agree with others that this map is sloppy in parts, I haven't seen anyone actually state any problem areas. I noticed that the bridge that fences off the sniper section sticks through the wall into the side passage. You can jump on top of it and over the fence wall, so I'd suggest moving it along so that it sticks out of the opposite side of the map, so its out of the way. The walls around the map are a little crooked as well, and the door in the lowest, middle section has reasonable gaps around it. Considering how much frantic activity is probably going to take place on this map, I'd suggest you smooth out the walls in general so there are no lost grenades or funny bounces. The shift style concept is a good one to use for this scenario, and I do like the idea. I just think that the map is kinda limited by its simplicity. The side corridor feels like it should be more extensive and more important, and being limited to the 2 lower sections (unless you spawn in the highest one and stay there) also feels a bit small. If you tidied up and smoothed out, as well as making the structure a little more extensive and interesting, I think you could have a really fun and distinctive map.
i have to agree, it's sloppy and its lacking some aesthetic touches that you could have added. If you were to make a v2, count me in
umm......ya, wut were u on when u made this cuz there is no possible way u could ever play this map on any game type at any time. The swamp is disappointed