Revalation This is my first map i am posting here on FH. It is a semi/-symmetrical map made for FFA, Team slayer, and doubles. i used interlocking, an unlimited budget, floating, and geoglitching in this map. It involves close, long ranged, and vehicular combat. The main aspects of the map include the "train tunnel", the shotty hallway, and the snipers perch. I also threw in some fun things the look at for appeal and so it looks fun cuz i'm just like that.It is a fast paced map and you must make your decisions nice and fast or it could be the end. Enjoy and have fun. The Pics Overveiw One Overview Two Shotty hallway end in the open box it goes under the main floor. Sniper perch is where the barriers are elevated. Train Tunnel is down the steps. Backview Train hallway Rate and Download here
i really like the way this map looks nice interlocking/geo-merging i like the face thats up there 2 atleast i think its a face
where you have the double boxes its really good, then i think it gets kind of empty. interlocking is good, i tihnk you could do more though.
thats because i wanted to incorporate vehicles into the map so i left space open to allow the ghosts to move around.
This map looks really well interlocked. Nice job on that, merging is also nice. Just two things. First, I think you should add a little more cover, especially around the sword. Second, take your pictures in customs so the spawn points don't show.
interlocking is ok but great geomerging, all i see these days are maps with crappy geomerging if there is any at all (cept for those that do, and it pwns.... lol) only thing i would change is to flip that bridge. i find unflipped bridges such an eyesore
Thanks for the advise and i will take the cover into consideration Thanks for that and which bridge? the one over the sword?
Your map looks unique in some ways. That is good, but can also be bad. Your center structure is very interesting, but along the side there is little cover at all. How are people going to get the sword if there is no cover and they are being sniped at? Think about that. I generally like your map's geometry and think you should just improve it. -JELLY
i dont know why but it looks bland, theres not much cover, all i see is a raised floor and a tunnel. at a structure or two and some cover, then i'll dl
yea since people are saying it needs more cover i think ill make some and post a v2 thanks for the constructive criticizing guys