========= =Coverage= ========= Coverage is my first map ever published to the Forge Hub, and probably the first one I spent the most time on. Coverage works on all gametypes, but things like Multi Flag and Team slayer are not recommended. MackMack5 helped me with the beta version of Coverage, but I made the final released version myself. Pictures: [img width=800 height=450]http://www.forgehub.com/misc/mapimages/dragoncoals/coverage/coverage_overview.jpg[/img] Defense overview [img width=800 height=450]http://www.forgehub.com/misc/mapimages/dragoncoals/coverage/coverage_br.jpg[/img] BR Branch [img width=800 height=450]http://www.forgehub.com/misc/mapimages/dragoncoals/coverage/coverage_spawn1.jpg[/img] Attackers Spawn [img width=800 height=450]http://www.forgehub.com/misc/mapimages/dragoncoals/coverage/coverage_turret.jpg[/img] Main Turret [img width=800 height=450]http://www.forgehub.com/misc/mapimages/dragoncoals/coverage/coverage_sword.jpg[/img] Sword Spawn [img width=800 height=450]http://www.forgehub.com/misc/mapimages/dragoncoals/coverage/coverage_slice.jpg[/img] Grabbing the sword [img width=800 height=450]http://www.forgehub.com/misc/mapimages/dragoncoals/coverage/coverage_ov.jpg[/img] Overshield [img width=800 height=450]http://www.forgehub.com/misc/mapimages/dragoncoals/coverage/coverage_snipe.jpg[/img] Sniper Spawn [img width=800 height=450]http://www.forgehub.com/misc/mapimages/dragoncoals/coverage/coverage_1weapons.jpg[/img] Attacker weapon spawn HTML: <INPUT TYPE="BUTTON" VALUE="Download Coverage Map" ONCLICK="window.location.href='http://www.bungie.net/Forums/posts.aspx?postID=16943946'"> Comments?
was pretty fun when we did testing a while ago, not sure if you fixed the weapon imbalance though...also, wasnt there a gametype to go with this? like territories or somethin? nice button....btw needs act10n sh0tz0rz apparently
From the pictures it seems to be a really nice map. I'll get back to you when I've had a chance to run through it.
Thanks everybody! Insane, The territories gametype was just to test it, this map works with every gametype known to human,
I'll bet monkeys and flaming ninjas know more. And Pirates would know all... Looks alright, but nothing to spectacular. I'm not too keen on the Flag Room's design, and the sword spawn seems awkward. I think I'll take a look around the level. Just the face that you run the site may get you some downloads, but everyone is going to be looking for flaws
I'll definently have to download your first map Dragon. It looks well done too, so I commend you for that. Nice job.
I have to say that unfortunately I had higher hopes on this map, you took really good pictures that got me kinda hyped for it. Although it's a personal preference I have to say that I'm not to fond of maps that have scenery cluttered all across, but I bet that was what you were aiming for? In that case, bravo. And how come you've tossed a bunch of shielddoors into one of the corners on the map? Is there a purpose behind this choice of design?. I look forward to see future maps from you as there seems to be potential for a really good forger lurking below . All in all, good work man.
Don't put shield doors so close to the flag. It looks like it'd promote camping with flags. I also find the flag placement a bit out in the open, but I figure that's just my personal taste. It helps that there is a turret and a couple of barriers; however, in a normal configuration CTF, an attacker team could possibly kill the defenders an get the flag to base before the defenders can do anything. Other than that, I like it., especially the base, which would make it seem more obvious to take to the roof.
Awww man, when I made a map like this I never got any DL's Maybe its because I didnt have a super sexy download link....
Very nice DQ, I had no idea you had never posted a map before... How DQ did the button: Code: [html] <INPUT TYPE="BUTTON" VALUE="Download Coverage Map" ONCLICK="window.location.href='[url]http://www.bungie.net/Forums/posts.aspx?postID=16943946'"><br>[/url] [/html]