Interlocking, a new way?!

Discussion in 'Halo and Forge Discussion' started by swiftarget1983, Aug 3, 2008.

  1. swiftarget1983

    swiftarget1983 Ancient
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    Hello members of forgehub. Today I've brought to you a new way of interlocking, that has not yet been posted. I tried this a few weeks after I learned how to geo-merge.

    The Idea

    So, one night I was watching TV, slowly waiting to fall asleep. Thats when I had an idea about forging. I thought of a somewhat weird way of interlocking, without starting a new round, and without using a warthog. Yes, it might sound a bit crazy but that is besides the point.

    The next morning when I woke up, I turned on my Xbox, and invited two of my forging friends. I told them about a idea I had, and they told me to try it. So, thats exactly what I did.

    How to do it...

    To use this method of interlocking, you must follow all these steps.

    1.Spawn any immovable object, that you want the other object to interlock with.

    2.Spawn another immovable object beside it, or on top of it.

    3.Use doors, or window panels for this part. Put them on top of the object, if you want it to interlock with it below. Or put them beside the object, if you want it to interlock beside.

    4. Make sure that the doors or window panels are pushed into the object.

    5. Brace all sides of the object, that will be moving into the other object.

    6. Now, you're ready, grab the object that will be interlocked into the other one. Let go after 1 second or so.

    7. Let the object settle, and to straighten it, you just grab it again and use the trigger and analog sticks.

    8. Delete the doors or window panels.

    9. Delete all the objects you used to brace it with.

    10. Repeat this process, if you would like the objects to interlock more.

    Some tips: You should use double walls, walls, or double boxes, single boxes, as braces, as they are the most efficient.

    You can get perfect interlocks with this method if you want to.

    Thankyou or reading this tutorial everybody :)
     
    LIGHTSOUT225 likes this.
  2. LIGHTSOUT225

    Senior Member

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    this is just merging... only not with map geometry, but with immovable objects.
     
  3. X5

    X5 Ancient
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    This would actually be harder and more time consumer I think than just starting a new round.
     
  4. swiftarget1983

    swiftarget1983 Ancient
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    Stll interlocks them though, which is the main point in my opinion, also it isnt that time consuming, and is easier for good interlocks in my opinion also, just from experience, although I interlock with the new round thing also.
     
  5. Metallic Snake

    Metallic Snake Ancient
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    i deffinetly think this is more time consuming. and teleporters are the best brace for geomerging. ive known this method a long time, but its time consuming and less accurate. sorry, but i dont think this will catch on.
     
  6. FreshCherry

    FreshCherry Ancient
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    much much harder (like 5w33 said) i like the other way better. i am sure you just want to share this with the world though
     
  7. swiftarget1983

    swiftarget1983 Ancient
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    Ya, only reason I posted this is because it wasn't posted before, or atleast not that I can find.
     
  8. Jpec07

    Jpec07 Ancient
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    Starting a new round is definitely the easier option, and while this does save the strain on the right thumb reaching for the start button, at the same time, the start button isn't really that far away.

    Additionally, I can see a potential issue of accidental geomerging occurring, as the physical boundaries of the inherent map geometry tend to be weaker than the physical boundaries of these static objects.
     

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