TestSite This Site Shall be our TouchStone By EagerToWait and DanNewlands The Only Supported GameTypes: TeamSWAT (or Slayer) Oddball MoshPit Infection Directions of Use Now, being that the map is so small its not intended to have alot of players on it We strongly recommend 1v1/2v2/3v3 Team SWAT warm up match, as it has beams running through the facility, making it a true test to get a head shot Oh a 2v2 LowBall Match.That can be intense. Also, you could get a 3v3 MoshPit match going. Scroll Down to skip the boring bit and go straight to pics... Inspiration: This Map is part of a Series... If you need to see our inspriation on the making of this map then click here and see our first map in this series. So yeah this is the second of the more to come. We have many ideas for different maps aswel. There all based in Ghost Town. Yes, we do forge in other maps like foundry. But we think that other people have got it covered. We believe that its still posible to make new and creative maps outside the pallet of Foundry, even tho its harder to work with GhostTown because we have to compensate with the surroundings and wreckage History: For those who like to read a BackStory here it is... When the covenant struck, the engernieers of this new facility at once realized that there dreams of a new testing site for there improved Spartan Program would never be finished... Description: If you've seen our other map, Raiders, then your realise our motive in making these maps, Its set in the same room as Raiders, but only uses half of it. We had a very innotive idea-Turn the Watchtower Bases upside down to create a scafolding effect, that looked like a unfinshed House or Facility. Now with this map, SceernShots really speak for themselves. Unlike Raiders this one was mainly built by Dan but we did it together me giving some ideas such as the crawl space under the floor boads, and some improved Geomophing techniques. But i gotta give dan the most credit on this one... As before we have tried to balence it out. The weapon placements and the such... All i can tell you it has two floors a basement and that it looks mental inside... Discriptive ScreenShots: This time more angles than Raiders Attackers Starting Position. This is the Attackers base/starting point. Weapon setup is fair for each side. With perfect spawn times. Also the grenades on the map work will with each other- making sure theres not to many and not to less. Defenders Starting Position Its bigger than the other side. But its access to the upper level is harder to reach making it fair for both sides. Defenders-Alternate Angle Another view. that little annoying hole was filled by Geomerging a barricade there. That small box is morphed all the way in. It makes the best hinding spot in the map. I know... the stairs are not straight, but thats what you get when Dan Geomerges. Just kidding you tried your best... Next time leave it up to me lol Inside Middle-Sniper Spawn Sniper! In a small map like this? Yes, we love a bit on close range sniping. No Scope time. Its better then putting say a Shotty there as it will dominate in a non skillful way... Alternate Angle Inside Now these vertical beams cannot be passed through and neither bullets thus given a new type of cover in Team SWAT... Keep your head down! Up top-Invis Spawn Its a rush to the Top Middle. But that invis is on 180sec Respawn rate. Nearest to Defenders Up Top Its such a hard map to descibe but with the pics i hope you can see where that is in the map. BruteShot spawns up there- Long Respawn Rate Nearest To Attackers Up Top Again another view of Up Top. The ramp where the Attackers Spawn leads to up here. Under the Floor Boards This is a cool feature that i came up with. You can get in the crawl space under the map. Any campers can be flushed out with grenades. The mauler is hidden down there. With about one clip and high respawn time, because we want thi smap to be about skill, like i said about the Shotgun. Action Shots This time with more HeadShots than Raiders. Download Map Yeah so... Download And comment, RATE and all that S... Also if you got any questions about the map or how we made it just Comment below Love, Eager... and Dan
Hey hope you guys like the new map . . We told you we had one coming . . View it, smell it, taste it and if you still like it eat the **** out of it ! Happy forging/morphing !
wow good job and i like the idea of a map inside of a map this is also the best ghost town map i have evar seen!
wow.. this is simply amazing, 5/5, i am going to give this a dl, also, im sure that whoever may view this map will have a great inspiration to make maps on ghost town you need to keep making forges like these, great job.
Hey its Dan & Eager here we just letting you guys know we are currently hosting this map in custom games now . . if you want to join us then the gamertag is EagerToWait . . Send friend invite and we will invite you =] (8.04pm GMT)
Wow this is amazing. Just goes to show ya that you don't need a foundry of forging objects to make a great map. I honestly think this should get featured. 10/10 Great job, this map is just amazing.
good idea, ghost towns tough to forge on, and you do a great job, even geomerge it, sweet bro, 4/5, only cause it looks cramped.
Thanks =] Thanks Man...Probably the best comment weve ever had lol And Bloumbas thanks,,,i understand what you mean by it being cramped. So its better played with smaller amouts of people lol Big thanks to all of you... xRedNormandyx monkeyrantz thepredator720
this map looks really cool and well made nice job on it i havent seen a lot of ghost town map varients. 5/5
Wow, this is a very impressive map. I've had a look at it in forge and it's quite amazing how you've created a great map inside one room in Ghost Town. The detail and focused design of the map gives it such character and it truly feels like its own map. Everything looks part of the map. The way the forge object combine with Ghost Town itself makes it feel as though it all belongs. Due to its size it looks ideal for 1v1 or 1v1v1 gameplay. My only concern are all the spawn points. So many are lumped together in certain areas that there could be issues with spawning next to someone. I haven't actually played it yet so I'm not sure if this is really the case but it's the only thing that concerns me. This is definately one of the most interesting non-Foundry maps I've seen in a while. Great job!
Hey buddhacrane thanks for the wicked comment . . glad you liked it . . we thought we would get out the habit of using foundry and try something new lol this is dan by the way the guy who co-created the map with eager lol hope to hear from you soon=] Happy Forging=]
Thank you buddhacrane, for such a detailed response... I think its one of the first times a premium member has commented on one of our maps. Im glad you like it... The spawners..yea it being such a small map, made it hard to positon spawners. We tried to have a attacking and defending starting point on opposite sides of the map...with also neutrals scattered around the middle incase a enemy is close by. Weve played it a couple time and never spawned next to someone...which is good. But maybe with more people you may start having issues with spawners. Thanks Again Dude... Speak soon. Eager... Oh yeah Vorpal...be sure to get back to me, i'd like to see what you think...