Can players start off with the Mauler?

Discussion in 'Halo and Forge Discussion' started by Jester, Aug 3, 2008.

  1. Jester

    Jester Ancient
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    Hi, ForgeHub Community. I've got a predicament.:confused:

    I am making a gametype, and require players to start out with the Mauler as primary or secondary weapon. I believe I have seen this done before, or else I would think it impossible, as it is not one of the weapons I can select from.
    I would appreciate any help.
     
  2. chrstphrbrnnn

    chrstphrbrnnn Guardian
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    Uhh, No..there isn't an option in customs to start with a Mauler. But you could just throw maulers down at spawns if you need to.
     
  3. stin10

    stin10 Ancient
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    hes right, but why is that you think. in halo 2 couldn't you start with anything?
     
  4. thesilencebroken

    thesilencebroken Jill Sandwich
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    you also cannot start with plasma rifles. its kinda lame.
     
  5. Linubidix

    Linubidix Ancient
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    or spikers or beam rifles or fuel rods or sentinel beam or carbines

    The only way to acheive this is via modded content.
     
  6. X5

    X5 Ancient
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    you know, I just realized...

    [​IMG]

    seriously, Halo 3 has some of the best multiplayer customization I know, and yet, you can't start with half of the weapons? Where's the logic...

    sorry for the pic
     
  7. !nikheizen

    !nikheizen Ancient
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    You were probably playing a mod, its the only way to achieve that.
    =[ Sorry I couldn't be of more help, the only other way to do it would be to start the players with a weapon that is useless on the map, so they HAVE to pick up the maulers.
    The only example I could think of is a plasma pistol, but that only works if your Gametype has NO shields.
    Other than that you may have to rely on honour rules.
     
  8. Jester

    Jester Ancient
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    Ty for the help, my original goal was to make player melee, so Turbo has enlightened me to the fact that PPs only damage shields, so Im good now ty all.
     
  9. stin10

    stin10 Ancient
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    i think i know why you can't have certin weapons to start. because there aren't 16 or more of them that can be placed on a map, so everyone couldn't get them
     
  10. Jpec07

    Jpec07 Ancient
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    You'd think they would fix that in an update or something. I mean, it seems a pretty serious design flaw that you can't set it up for players to start with half the weapons in the game...

    *gets to PMing lukems on B net*
     
  11. !nikheizen

    !nikheizen Ancient
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    The single shot can damage health, but the damage is low, and the range is crappy, so I wouldn't worry.
     
  12. Jpec07

    Jpec07 Ancient
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    Actually, the range for single-shots by the PP is pretty far (as evidenced by several points in campaign where the PP guys standing with the CC guys shoot first), but as you said, the damage is that of being punched in the arm by a two-year-old.
     
  13. X5

    X5 Ancient
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    you can also lower weapon damage to 90% or something. Maulers will still do enough damage for the shoot and melee kill, and pp would do hardly anything at all (less than it already does)
     
  14. GD27 BlueDevil

    GD27 BlueDevil Ancient
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    My suggestion would be to have people start withpistols and but maulers on the spawn points.

    Its wierd I remember starting with a mauler in fiesta...
     
  15. Jpec07

    Jpec07 Ancient
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    Well for fiesta it makes sense, because it spawns you with any random weapon that the map supports - so any weapon in the game's engine besides the super-power weapons (i.e. turrets, missile pods, and flamethrowers).
     

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