Boulder Clash V2

Discussion in 'Halo 3 Competitive Maps' started by forgy bob, Aug 2, 2008.

?

what would you rate this map?

Poll closed Aug 10, 2008.
  1. bad

    0 vote(s)
    0.0%
  2. not that great

    0 vote(s)
    0.0%
  3. pretty cool

    1 vote(s)
    10.0%
  4. great

    7 vote(s)
    70.0%
  5. sick!

    2 vote(s)
    20.0%
  1. forgy bob

    forgy bob Ancient
    Senior Member

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    [​IMG]

    Boulder clash is an asymmetrical map that supports up to 6 players. it supports the game types king of the hill (shotgun hill game type click here for that), one flag, and slayer. The maps is small so no more than six players.

    Back story: In the early stages of the war against the covenant training facilities like this one were widely known to UNSC troops. It gave an artificial terrain like feeling so they would be more accommodated to a real battle. As the war advanced these training facilities were no longer supportive to the battles towards the covenant. Most of these training facilities were then reconstructed into storage facilities. This is one of the unchanged facilities, and rumor has it that some clans of veteran UNSC Spartans fight amongst each other for entertainment in this facility.

    DOWNLOAD: MAP

    video of boulder clash

    DOWNLOAD: SHOTGUN HILL



    weapons list
    3x AR-30 sec
    7X BR-30 sec
    1X Shotgun-45 sec
    1x Sniper-30 sec
    2x Smg-30 sec
    1x Rockets-150 sec
    1x Spartan laser-45 sec
    2x Turret-30 sec
    2x Magnum-30 sec

    equiptment
    5x frag-10 sec
    4x plasma-10 sec
    1x bubble shield-20 sec
    1x power drain-20 sec
    1x radar jammer-20 sec

    A review
    "whilst I really liked both sections of this map, the cliff and the canyon, I didn't feel like they fitted together well. The cliff is very well designed, nice variations in height and some nice little cubby holes fit well. I like the crooked wall personally, I think its a nice piece of angled cover in the right place.
    I also like the canyon, but it feels very different from the cliff. Its got a nice design, not too big, and a surprising amount of good spawning space. It just feels much more open, especially near the end with the curved double box wall and pallet. Since there are quite a few fusion coils around the map considering its size, getting rid of a few and using the cash to place a bit more cover here would make the map feels more consistend. Nothing major, just a couple more crates and spools would help alot. It would also be nice to have another way up to the ledge on the curved double box wall, a crate or spool would be good enough, just to increase circulation around this corner of the map.

    I also have to agree that there are too many power weapons on this map. 2 snipers with so much ammo just seems too much, 1 would be ok, but it might be worth taking the sniper off this map altogether.
    I'd also say that rockets and sniper is a bit of overkill for a map this size, 1 of either would work well, and I'd be tempted to say the rockets with no spare clips and a 180s respawn, maybe 150s.

    I managed to escape the map as well, jumping from the bridge in the canyon up onto the fence boxes. If you grenade jump you can get up there pretty easily and the barrier is easy to get around. Blocking it off fully would solve it I think, and another 1 or 2 barriers should do it. To get the money needed you could consider deleting the crates up there, whilst they are a nice aesthetic touch, I feel that blocking off the map properly is well worth it.

    This post has been kinda full of suggestions, and I don't want you to get the impression that I dislike this map. I like it alot, I just feel that it could do with a little more consistency in feel and some toning down on power weapons and fusion coils. The interlocking is really nice, and all the jumps around the cliff are great, its very well laid out. If the canyon could match this then this map would really stand out more."
    By: pegasi Delta

    overview

    [​IMG]


    the main section of the map
    [​IMG]

    the shot gun pit
    [​IMG]

    the right side of the canyon
    [​IMG]

    sniper spawn
    [​IMG]

    left side of the canyon
    [​IMG]

    rocket spawn
    [​IMG]

    small base/holdout
    [​IMG]


    Action pics:

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    OWNED
    [​IMG]

    DOWNLOAD: SHOTGUN HILL

    DOWNLOAD: MAP

    A speacial thanx goes to morenzi 7 (even though i hate him), my freind nick who is freinds with morenzi 7 in real life (he hates him too), and xxunknownkiller all for helping me test to make this map playable and fun.
     
    #1 forgy bob, Aug 2, 2008
    Last edited: Sep 27, 2008
    monkeyrantz likes this.
  2. XDAO SoX

    XDAO SoX Ancient
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    looks pretty well made. but its hard to put it all together. could you add an overview pic? other than that looks good
     
  3. Fluffy Pie

    Fluffy Pie Ancient
    Senior Member

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    Agreed but I'll DL anyways and I like the interlocking too. 4.5/5
     
  4. H3C x Nevz

    H3C x Nevz Ancient
    Senior Member

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    The map looks amazing, the only thing I'm unsure about is the closeness of some power weapons, and how many there are. I'll do a forgethrough and get back to you tomorrow.
     
  5. Brain Hacker

    Brain Hacker Ancient
    Senior Member

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    looks great aswome interlocking only thing s i dont get the lay out at all maby a diagram but i'll find out cuz........I"LL DL! w007
     
  6. Bloumbas

    Bloumbas Ancient
    Senior Member

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    looks well made, with a sweet layout, or at least i think, awesome interlocking. not sure how it plays with so many power weapons, but seems good, i think a four point five out of five is deserved.
     
  7. sgt.pepper

    sgt.pepper Ancient
    Senior Member

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    nicee!!! this is pretty dang sweet. i love it a lot, it look fun and good story too.. ill dl wen i get the chance
     
  8. GD27 BlueDevil

    GD27 BlueDevil Ancient
    Senior Member

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    Looks very well made and very well put together. I love how you used your interlocking to create thesestructures that are both amzing and origonal.

    The first pic was definately an eyecatcher. It got my attention and proved that this map is both origonal and well made. Great job definately 5/5
     
  9. Metallic Snake

    Metallic Snake Ancient
    Senior Member

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    3 fusion coils together? ookk, well this looks pretty good, and i like the first picture, but an overview would be pretty nice. get an overview, and ill take it all in. then maybe youll get a download from me.
     
    #9 Metallic Snake, Aug 2, 2008
    Last edited: Aug 3, 2008
  10. LOstReasOn

    LOstReasOn Ancient
    Senior Member

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    This map looks really well put together so props to you on that man. The only complaint I have is the same as the others: you need to add some overview pics to get my DL.
     
  11. M.Jelleh

    M.Jelleh Ancient
    Senior Member

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    N1CE JOB bud! Looks like a nice job from forgy bob. I see you have unlocked the interlocking acheevable. However, I think you could use some overhead shots of your map. 4/5
     
  12. MNM1245

    MNM1245 Ancient
    Senior Member

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    Looks Good. I didn't quite get the feel of the map from the screens but I'll DL.
     
  13. forgy bob

    forgy bob Ancient
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    Tommorow mornin' ill get some overview pics for all of you askin'
     
  14. Y35 <3

    Y35 <3 Ancient
    Senior Member

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    This map makes foundry seem huge, the first picture is awesome.
    Your interlocking is pretty good, but the crooked wall (even tho you ment for it to be like that) should be straightened, it drew me away from the picture
     
  15. Pegasi

    Pegasi Ancient
    Senior Member

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    whilst I really liked both sections of this map, the cliff and the canyon, I didn't feel like they fitted together well. The cliff is very well designed, nice variations in height and some nice little cubby holes fit well. I like the crooked wall personally, I think its a nice piece of angled cover in the right place.
    I also like the canyon, but it feels very different from the cliff. Its got a nice design, not too big, and a surprising amount of good spawning space. It just feels much more open, especially near the end with the curved double box wall and pallet. Since there are quite a few fusion coils around the map considering its size, getting rid of a few and using the cash to place a bit more cover here would make the map feels more consistend. Nothing major, just a couple more crates and spools would help alot. It would also be nice to have another way up to the ledge on the curved double box wall, a crate or spool would be good enough, just to increase circulation around this corner of the map.

    I also have to agree that there are too many power weapons on this map. 2 snipers with so much ammo just seems too much, 1 would be ok, but it might be worth taking the sniper off this map altogether.
    I'd also say that rockets and sniper is a bit of overkill for a map this size, 1 of either would work well, and I'd be tempted to say the rockets with no spare clips and a 180s respawn, maybe 150s.

    I managed to escape the map as well, jumping from the bridge in the canyon up onto the fence boxes. If you grenade jump you can get up there pretty easily and the barrier is easy to get around. Blocking it off fully would solve it I think, and another 1 or 2 barriers should do it. To get the money needed you could consider deleting the crates up there, whilst they are a nice aesthetic touch, I feel that blocking off the map properly is well worth it.

    This post has been kinda full of suggestions, and I don't want you to get the impression that I dislike this map. I like it alot, I just feel that it could do with a little more consistency in feel and some toning down on power weapons and fusion coils. The interlocking is really nice, and all the jumps around the cliff are great, its very well laid out. If the canyon could match this then this map would really stand out more.
     
  16. ManU7Chucho

    ManU7Chucho Ancient
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    ssweet looking map, looks like it has featured potential
     
  17. monkeyrantz

    monkeyrantz Ancient
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    i must say, this is one of the better maps i have seen in a while, good job, 5/5
    well constructed, cleanly interlocked, looks very fun
    im goin to dl
     
  18. Ja Red is Ninja

    Ja Red is Ninja Ancient
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    there are alot of un featured great maps poppin up right now. 4.5/5
     
  19. forgy bob

    forgy bob Ancient
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    thanx man that means alot.
     
  20. forgy bob

    forgy bob Ancient
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    o and the guy who said this has featured pottential that means alot too
     

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