Obligation Created By xRedNormandyx and Adelyss Download Obligation Alright. This is my first attempt at an Assymetrical Competitivve map and this one comes with a twist. The layout is the greatest feature because it uses just over half of foundry. The weapons are human and brute based. Overview: Red Base: Blue Base: Tunnel Overview, Cubby, and SMG Spawn: In the Tunnel: Action Shots: 6 BRs 2 clips 2 SMGs 2 clips 2 Snipers 0 clips 2 Maulers 1 clip 2 Spikers 2 clips 1 Brute shot 1 clip 7 Frags 10 sec 5 Spikes 10 sec 1. 2 new entries for blue and one for red 2. there are 2 cubbies in the wall 3. geomerged single box in red and one outside of blue 4. two instant respawn gravlifts in a hole from the fence platform 5. The cargo door in blue base is now filled in with a way up 6. The spawn issue has been fixed ___________________________________ Download Obligation
Wow, looks pretty cool and neat, I will D/L and try with my friends. 4.5/5, No offence but to me it looks a little rushed, Not that it matters or anything. (Yay, Im the first post)
looks great! very nice use of both geomerging and interlocking. Although i do see some areas that aren't 100% straight and as for aesthetics, i don't see much(nothing groundbreaking). It's your first asymmetrical competitive map and it doesn't look bad. I'd have to at least dl before i give a rating so i'll be returning with a rating and more feedback.
This looks really cool! I love the dezigns and structures you have created with your interlocking and geoglitching. Great job you have earned a download from me!
yayz everyone loves my map. for those of you who think it was rushed, it has taken a month from start to finish
Hey red! I love this map, mainly because i don't see a lot of maps with curved walkways along the middle. That's what i am going to remember the most about this map. Maybe you should add more ways to get onto these walkways, like a dumpster somewhere (No, everything doesn't have to be geomelded boxes!) and such. Oh, and you should fix the gravlift in the hole in the default foundry base. It's set to 30 seconds respawn, and when i fell in, i blew it up. I couldn't get out for 35 seconds, but i still managed to assassinate Alestair and return the flag! happy face
I really like what ypu have done here. Firstly, I think the improvements you have made from V2 are good and tactical. The structures are very well interlocked and look great. The angled stairs are nice and geo-meged walls create more cover. Great work
i really like the changes you've made on this one. it seems that it could be a lot more possible for the attackers to steal the flag or plant the bomb in asymmetrical gametypes since there was only a couple paths you could go in the version we played for WGN. it seemed that you, viper, and I just couldnt do it against Alestair and Adelyss' "mad skillz" the merging looks absolutely excellent and you've really shown dedication to this map by making it as good as you can get it. did you end up improving the spawn system as well? i never really experienced any spawn issues while playing on it, but i know you were talking about spawn issues earlier... anyway, i hope i'll get to play this soon!
nice wall of text evan.yah I fixed the spawn issue. sometimes you would start in the middle of the map. ?!?
That's good in some occations, as long as no-one can spawn-kill you. I agree with evan, it looks like it was vastly improved!
I completely eliminated spawn killing (Adelyss did the spawns). I played 2v2 multiflag and it took 16 minutes! wow
looks sort of cool. i dont really like the stairs on top of stairs. it doesnt look very good but i guess the map looks like it has a good flow and good gameplay.
This looksl ike a fairy well constructed map. I think you could potentially make it into a good MLG map with BRs and Snipers and such. 4/5
Hmm fine job you did on the map Red, even though i only gave you ideas for the v2 and v3 and redid the spawns to make it work better. Played it plenty of time testing with you and it seems to work pretty good. 4.5/5
the map looks sweet bro,m love the layout. interlocking looks solid, but some could be better, yah it loks rushed, but none-the-less still awesome. 4.5/5
thanks for the comments. I personally dun like this map because I made it (wierd huh) I didn't expect all these great coments. I feel special