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Discussion in 'Halo 3 Competitive Maps' started by LOstReasOn, Aug 1, 2008.

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How is this map?

  1. garbage

    1 vote(s)
    4.8%
  2. average

    3 vote(s)
    14.3%
  3. great

    6 vote(s)
    28.6%
  4. Beyond Comprehension!

    11 vote(s)
    52.4%
  1. xxunknownkiller

    xxunknownkiller Ancient
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    looks fun for team slayer but in the middle it looks like you just took random things and put them together.
     
  2. SYkOP4Th

    SYkOP4Th Ancient
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    I dont know what your seeing but this map looks great. The first picture looks alittle a confusing but the second one clears it up. The map looks very well made. You use interlocking and geomerging very well. You have my dL.
     
  3. LOstReasOn

    LOstReasOn Ancient
    Senior Member

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    Thanks for all the great comments guys, I'm glad you like it. As for all the objections at the middle bridge, the boxes are so you can jump on the bridge, the stairs on the arches are there so you can walk up and down the arches, and finally the stairs along side the bridge are for aesthetic appeal and to act as support for the bridge. I hope that clears it up.

    Also, I'm sorry killnon for snapping at you. It's just that this is the first map I put a lot of thought into making and work into posting, and the first reply i get is that it looks like a buncha garbage thrown together-2/5. It was like a slap in the face.

    If anyone has any more questions, I'll be glad to answer them.
     
  4. Ryan. K.

    Ryan. K. Ancient
    Senior Member

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    Wow, this is an sweet map, the Stairs really give the map an awesome effect.
    You really have put alot of time and though in this map, which I will reward with a DL!
    Great job.
     
  5. buddhacrane

    buddhacrane Ancient
    Senior Member

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    Clearly time and effort has gone into this map. There is a fair amount of interlocking and geo-merging from the pictures. I'm unsure about such things as mongeese so high up but without playing it I can't really make a full judgement, other than it is a bit odd.

    I can see why some people might think it is messy, there are alot of objects in the middle, but they do give it a uniqueness aswell, which is important.

    I have yet to play this map but I have it Q'd.

    Do not be too put off by criticisms. Most people don't even look at the maps in forge, let alone play them before making brash judgements. It is clear that you have spent alot of time on this map and that dedication will most certainly help you in creating good maps. You also have grasped some of the advanced concepts in forge, so you're well on your way. For your first map, you should be proud.

    I'll be sure to let you know more about what I think once I've had a forge-through.
     
  6. the littel pony

    the littel pony Ancient
    Senior Member

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    great map! 5/5
     
  7. Camoflaug

    Camoflaug Ancient
    Senior Member

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    wow can obviously you need to look closer at the map cause i think this is really cool and i like that elevated floor and the mongoose you drop down into. its pretty cool dude i like it is it for 2v2 cause it is small.
     
  8. JJ3672

    JJ3672 Ancient
    Senior Member

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    Lol @ budda telling someone else that their map is odd...hypocrisy FTW.

    Anyway, are those mongeese accessible or purely aesthetic? If they are meant to be ridden I wouldn't see why anyone would want to, considering that they're a pain to get up to and would prolly flip from the drop down.

    I personally think you should replace the mongeese with turrets, but that's just my opinion.

    Other than that, the map looks solid and well thought out. I'm liking the stair bridge in the middle and the sniper area on the side.

    As much as I disagree w/ your Flyers avatar, I'll give you an 8/10.
     
  9. buddhacrane

    buddhacrane Ancient
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    Well after looking at it all in forge I gotta say you've done really well. It definately has a particular style and layout that was well-thought out. There's some nice interlocking and geo-merging and good symmetry. The spawn points and weapon placement look good too.

    You also did a great job of keeping players in the map. Both walls go right up past the ceiling barrier with no holes to get through, well done.

    For the mongeese I would maybe just add a way to get up to them from around the back of the bases and maybe give them some kind've a downward ramp so they land smoother when you drive them out. That's the only improvement I can think of.

    So you've actually done a great job. Continue forging. I look forward to seeing what you come up with next.
     
    #29 buddhacrane, Aug 2, 2008
    Last edited: Aug 2, 2008
  10. LOstReasOn

    LOstReasOn Ancient
    Senior Member

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    Thanks buddha for the in depth review. Oh and JJ3672, thank you, and also don't be hatin on the flyers. What are you? A montreal canadiens fan?
     
  11. Jump4h

    Jump4h Ancient
    Senior Member

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    this map looks great! i don't agree with the first poster who gave you a 2/5
    this seems very intentionally designed and very well merged/forged. i like the idea, and with the exception of perhaps a bit too little cover in spots, its a great map!
    4.2/5.
     
  12. LOstReasOn

    LOstReasOn Ancient
    Senior Member

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    hey everyone. I tried to address the mongeese issue, but I am out of ramps, and I had to money glitch the map when it was already almost done, so I did not glitch the turrets. Therefore I will not be able to do anything but delete the mongeese. Also you can jump into the mongoose from underneath it if accessibility is the problem. Unless you really want me to make this change, I'll be moving on to my next map. Thanks again for the suggestions/compliments, they are well appreciated.

    EDIT:Oh, and why are people posting I don't get the map. What the hell is that supposed to mean? That's some great constructive criticism.
     
    #32 LOstReasOn, Aug 2, 2008
    Last edited: Aug 2, 2008
  13. ZANDER1994

    ZANDER1994 Ancient
    Senior Member

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    Please excuse my reference to the "corners" of the map. The area I was actually pointing out was in the 6th and 7th pictures. I've downloaded the map, and I really do believe it is a little to high up, and out of the players way. It reminds me of the two side areas of beaver creak but then an extra jump added in to go twice the height. Good map though. Don't think I don't like it.
     
    #33 ZANDER1994, Aug 2, 2008
    Last edited: Aug 2, 2008
  14. Cr0ok3d

    Cr0ok3d Ancient
    Senior Member

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    I don't know what everyone is thinking right now. This map looks absolutely amazing! I mean, sure it looks like it doesn't have much flow or anything to it, but once you start looking at it closer you see that this map has sooooo much potential.
     
  15. KratosAurion777

    KratosAurion777 Ancient
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    This map looks pretty fun, but maybe a bit too open. The bridge area seems a bit unprotected, and it looks like someone crossing it would be sniped striaght away. The aesthetics are pretty good though. 3/5.
     
  16. Maestro Monk

    Maestro Monk Ancient
    Senior Member

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    This map looks awesome. It has some great aesthetics, especially for your first map. Great job. I look forward to seeing more maps by you in the future. 5/5.
     

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