Execution

Discussion in 'Halo 3 Competitive Maps' started by the littel pony, Aug 1, 2008.

  1. the littel pony

    the littel pony Ancient
    Senior Member

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    Execution
    created by: The Littel Pony

    Download:
    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing

    Description:
    Two bases, linked through teleporters. In the middle is a small room.
    If you make the wrong choice traveling through Execution, you will be
    EXECUTED! Good for CQB.



    Info:
    4-16 Players.
    Slayer, Juggernaut, Capture The Flag


    Weapons:
    SMG x2
    Spiker x2
    Magnum x2
    Plasma Pistol x2
    Plasma Rifle x2
    Needlers x2
    Brute Shot x1
    Spartan Laser x1
    Plasma Cannon x1
    Gravity Hammer x1
    Covenant Carbine x1
    Mauler x1

    Grenades:
    Fragmentation x16
    Plasma x10
    Spike x4
    Firebomb x2

    Base A

    [​IMG]

    Base B

    [​IMG]

    Middle Room

    [​IMG]

    [​IMG]

    Execution Area

    [​IMG]


    Download:
    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
     
    #1 the littel pony, Aug 1, 2008
    Last edited: Aug 1, 2008
  2. bayernmunich

    bayernmunich Ancient
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    its a pretty sweet map
    cleanly interlocked
    but it looks like the double box in first pic you have to jump to get up
     
  3. LOstReasOn

    LOstReasOn Ancient
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    From what I can tell, it looks pretty good. It would help though if you either posted more pics of your map or a general overview, so we could get a better idea of what your map looks like.
     
  4. N1SS3 200

    N1SS3 200 Ancient
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    i just downloaded it and it looks good, and bayern you don't have to jump to get up on that box, keep up the good work.
     
  5. A SouthPark Kid

    A SouthPark Kid Ancient
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    Looks ok 2/5 but you didnt give a "real" description a description isnt just 4-16 players and the gamtype. What i would say is a good description is something about the map (tactics, object in some cases and other things). There also is fantasy descriptions like "After the Bomb went off the remains were left to us..." But make it more detailed (longer).
     
  6. bayernmunich

    bayernmunich Ancient
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    alright sweet nice job man
     
  7. Camoflaug

    Camoflaug Ancient
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    it looks really simple your should interlock that floor in the middle and put some cover there to make it more fun to play but its a good job none the less.
     
  8. RadiantRain

    RadiantRain Ancient
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    You needz a uh discriptiiiiooooon! Bow chicha wow wow.

    On to more serious terms...

    The overall layout of what I saw from the pictures looks like a really good competitve map, along with the great interlocking in some areas, although some parts need better interlocking. I give thou map a 4/5
     
  9. Pegasi

    Pegasi Ancient
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    As others have said, your interlocking is good in general, and I like how you've made an enclosed map (of sorts), but there are some major issues.
    First is that the map is very easy to escape. In A base you can walk along the edge of the double boxes, behind the fence walls, and jump out. This can be fixed by moving the fence walls right to the edge of the double boxes, but the base will still be escapable by grenade jump (as will much of the map) so you might want to extend the outer walls of the map to double the height.
    At the back of B base you can walk out through the shield doors and over the upturned fence boxes as well. The exploding fence structure hurts you if you do this, but doesn't kill you. I'd advise that you rotate the fence boxes by 90 degrees, so they are upright, and block players from getting out the of the map. Alongside increasing wall height, this would make the map much less vulnerable to escape.

    The exploding fence structure causes the map to lag badly as well, I experienced slow-down in a 1 player forgethrough, and in real games with more people it would be much worse. If you wall off the back of B base properly there will be no need for it, and without it the map will run much smoother.

    This map could be an interesting enclosed project, but needs so major structural issues addressed, and cover needs to be increased, especially in B base.
    You might also want to consider camping issues resulting from the heavy use of teleporters in this map, and making the central linking room more dangerous, possibly with a couple fusion coils, could help alleviate this.
     
  10. Happy War Cow

    Happy War Cow Ancient
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    An overview would go a long way here. But actually, it does look like a pretty nice map. 4/5.
     
  11. Norlinsky

    Norlinsky Guest

    Looks pretty confusing if you don't read the description, but overall, a pretty good map. Could have used some cleaner interlocking, but it's fine. 3.5/5
     
  12. Ace Of Light

    Ace Of Light Ancient
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    Sorry if I'm not a big fan of teleporters putting you in an inescapable box where the only way out is death.
     
  13. xFr1ct10nx

    xFr1ct10nx Ancient
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    is there a roof? i mean not to be rude or anything the reast of the map looks great! but serious you should think about fixing that.
     
  14. Pro NZ Assassin

    Pro NZ Assassin Ancient
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    This looks like an awsum map, yea like what happy said, an overview picture would be nice
     

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