Execution created by: The Littel Pony Download: Bungie.net : Community : Forum Topic Listing : Forum Reply Listing Description: Two bases, linked through teleporters. In the middle is a small room. If you make the wrong choice traveling through Execution, you will be EXECUTED! Good for CQB. Info: 4-16 Players. Slayer, Juggernaut, Capture The Flag Weapons: SMG x2 Spiker x2 Magnum x2 Plasma Pistol x2 Plasma Rifle x2 Needlers x2 Brute Shot x1 Spartan Laser x1 Plasma Cannon x1 Gravity Hammer x1 Covenant Carbine x1 Mauler x1 Grenades: Fragmentation x16 Plasma x10 Spike x4 Firebomb x2 Base A Base B Middle Room Execution Area Download: Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
its a pretty sweet map cleanly interlocked but it looks like the double box in first pic you have to jump to get up
From what I can tell, it looks pretty good. It would help though if you either posted more pics of your map or a general overview, so we could get a better idea of what your map looks like.
i just downloaded it and it looks good, and bayern you don't have to jump to get up on that box, keep up the good work.
Looks ok 2/5 but you didnt give a "real" description a description isnt just 4-16 players and the gamtype. What i would say is a good description is something about the map (tactics, object in some cases and other things). There also is fantasy descriptions like "After the Bomb went off the remains were left to us..." But make it more detailed (longer).
it looks really simple your should interlock that floor in the middle and put some cover there to make it more fun to play but its a good job none the less.
You needz a uh discriptiiiiooooon! Bow chicha wow wow. On to more serious terms... The overall layout of what I saw from the pictures looks like a really good competitve map, along with the great interlocking in some areas, although some parts need better interlocking. I give thou map a 4/5
As others have said, your interlocking is good in general, and I like how you've made an enclosed map (of sorts), but there are some major issues. First is that the map is very easy to escape. In A base you can walk along the edge of the double boxes, behind the fence walls, and jump out. This can be fixed by moving the fence walls right to the edge of the double boxes, but the base will still be escapable by grenade jump (as will much of the map) so you might want to extend the outer walls of the map to double the height. At the back of B base you can walk out through the shield doors and over the upturned fence boxes as well. The exploding fence structure hurts you if you do this, but doesn't kill you. I'd advise that you rotate the fence boxes by 90 degrees, so they are upright, and block players from getting out the of the map. Alongside increasing wall height, this would make the map much less vulnerable to escape. The exploding fence structure causes the map to lag badly as well, I experienced slow-down in a 1 player forgethrough, and in real games with more people it would be much worse. If you wall off the back of B base properly there will be no need for it, and without it the map will run much smoother. This map could be an interesting enclosed project, but needs so major structural issues addressed, and cover needs to be increased, especially in B base. You might also want to consider camping issues resulting from the heavy use of teleporters in this map, and making the central linking room more dangerous, possibly with a couple fusion coils, could help alleviate this.
Looks pretty confusing if you don't read the description, but overall, a pretty good map. Could have used some cleaner interlocking, but it's fine. 3.5/5
Sorry if I'm not a big fan of teleporters putting you in an inescapable box where the only way out is death.
is there a roof? i mean not to be rude or anything the reast of the map looks great! but serious you should think about fixing that.