The Beginning V2.0

Discussion in 'Halo 3 Competitive Maps' started by mhtlm, Aug 1, 2008.

  1. mhtlm

    mhtlm Ancient
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    The Beginning V2.0
    Created by mhtlm

    Supported Gametypes:
    - Slayer
    - CTF
    - Oddball
    - King of the Hill


    Map Description:
    This is an improved version of my first map, "The Beginning". I've cleaned up the battlefield to make it look better. This map was originally designed for CTF, but I think it has the potential for other gametypes. What's new in this version are the sniper towers (with working doors!) and the bases have been completely redesigned. I also removed the fusion coil rain. This map is symmetrical, so you don't have to worry about unbalance of weapons too much. In short, this is better than V1. Give it a try!

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    Download The Beginning V2.0
     
  2. fornozo

    fornozo Ancient
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    no offence but i think the map needs a little more than a few boxes in the middle of the map , 2 symetrical bases and 2 snipertowers.

    It seems like you didn't put to much time in making the map and it came out rather sloppy i would redo the map with a little interlocking and more items.

    sorry but no DL from me
     
  3. STEClash96

    STEClash96 Ancient
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    Ok, well first of all, its WAY WAY WAY to open, second of all, people would camp behind those shield doors and pawn Noobs. You should make a V3 or an updated 0r a map based on this one.
     
    #3 STEClash96, Aug 1, 2008
    Last edited: Aug 1, 2008
  4. sexy dude

    sexy dude Ancient
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    it is a nice map but i do agree people will camp and it is to open and also it looks hard for the zombies as well
     
  5. Pennywiez

    Pennywiez Ancient
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    the map looks okay but there have been so many of those so it would be great if you could come up with something more original next time you make a map
     
  6. M.Jelleh

    M.Jelleh Ancient
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    your map definitely has some potential. What is the deal with the shield doors along the base? I suggest deleting them and replacing them with walls that have some space inbetween for an exit/entrance. Or you could do that and then put shield doors in the openings between the walls.
     
  7. Hari

    Hari Ancient
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    It looks like everyone that might dare enter the middle would get pwned by the turrets and snipers. Needs more complexity and cover.
     

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