Victim

Discussion in 'Halo 3 Competitive Maps' started by HLG Viper, Aug 1, 2008.

  1. HLG Viper

    HLG Viper Ancient
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    Victim by HLG Viper


    I took myself the liberty to make a non foundry map. This map is my version of a bettet guardian, with some custom improvements.
    First of all, i would like to say that the layout is basically the same, the biggest changes are the spawns, the objectives and the weapons.

    Weapons;
    SMG x2, 2 spare clips, 45 seconds respawn
    Gravity Hammer x1, 90 seconds respawn
    Rocket Launcher x1, 1 spare clip, 120 seconds respawn
    Beam Rifle x1, 90 seconds respawn
    Overshield x1, 120 seconds respawn
    Camo x1, 120 seconds respawn
    Frag Grenades x12, 20 seconds respawn
    Spike Grenades x4, 30 seconds respawn
    Spikers x2, 2 spare clips, 45 seconds respawn
    Plasma Rifle x1, 30 seconds respawn
    Battle Rifle x2, 2 spare clips, 45 second respawn
    Assault Rifle, 1 spare clip, 30 seconds respawn

    Misc:
    Plasma Battery, 60 seconds respawn


    This first picture shows the new sniper tower.
    -Replaced needler with assault rifle ammo.

    -Replaced plasma grenades with spike grenades.

    -Added small crates for scenery.

    -Clad the big tower with cones for aesthetical, as well as tactical purposes.

    -Replaced the sniper with the beam rifle and positioned it in the right corner of the picture.
    [​IMG]

    Bottom sniper tower floor
    -Replaced whatever weapons lying in the hallway with dual spikers. SMG's are on the opposite side of the regen

    -Added frags in the sniper room

    -Replaced the hammer with a regen, and positioned all objectives that were in the top middle on the bottom. These are also glued to the roof.
    [​IMG]

    [​IMG]

    Green
    -Replaced the bruteshot with a needler.

    -Added main attacker spawn here.

    -Added a BR and two frags on top of the rotten stub.
    [​IMG]

    Top Middle
    -Added a rocket launcher in the middle standing on a weapon holder

    -You can see the top of the mechanism which i will explain later

    -Added one plasma rifle on the bridge towards Blue.
    [​IMG]

    Bottom Blue
    -Added two frags

    -Added a brute shot in the top right corner

    -Added a plasma battery for tactical purposes. Now you can blow the bruteshot out of the map if you spot someone trying to grab it.
    [​IMG]

    Shotgun Spawn
    -Removed the shotgun and added an overshield instead

    Banana Bend
    -Added a plasma pistol on the floor

    -Added an assault rifle on the ledge

    -Some objectives are now positioned here
    [​IMG]

    Main Gold
    -Added some minor debris

    -Added a carbine at the landing point
    [​IMG]

    Invis
    -Replaced camo with gravity hammer

    -Replaced plasma grenades with spike grenades

    -Added a plasma battery for tactical purposes (Kill the hammer guy if he get's close)
    [​IMG]

    Added an objective in the roof to make it a little more original
    [​IMG]

    Large Tower
    -Added traffic cones all over the place. Mostly for aesthetics, but also for tactical purposes. If you use the gravlift positioned under the gold lift, you can get on top of the tower. When you land, you will always push at least two traffic cones down, revealing that someone is up there.
    [​IMG]

    The mechanism
    -Did you ever land in one of those positions when you are in the bottom hallway running towards sniper spawn when suddenly two people pops out with BR's? You have nowhere to go. If you go backwards, you'll die. If you go towards them you will die. If you run out on the small ledges you'll eventually get grenaded. This is where the teleporters pop in. Jump off the ledge to land safely on the walkway above.
    [​IMG]

    Added camo on elbow
    [​IMG]

    Don't worry about defenders not reaching the neutral objective easily, they can just drop from blue room to the banana bend and jump to the main hallway.

    Oh, and i forgot to add defender base screenshots, but it's in the main blue room.

    Download Victim

    Over and out /HLG Viper
     
  2. Mortarion

    Mortarion Ancient
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    I see there are lots of places where you can hide. Which is good for you.

    But I really don't see why you would put rockets on Guardian, it's barely big enough for a sniper.
     
  3. HLG Viper

    HLG Viper Ancient
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    Reversed, i eliminated the hiding spots.
    Well, it has a high respawn, and it's a rush to to middle in the beginning, which creates alternate rushes to the side too.
     
  4. many popes

    many popes Ancient
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    Looks like a nice change to guardian but won't the rockets dominate a bit too much? Apart from that it seems fine.

    I don't really know what to comment on because it's mainly just weapon changes etc. I'm glad you moved the camo though because i really hate it's placement.
     
  5. HLG Viper

    HLG Viper Ancient
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    I was more annoyed by the overshield on default guardian.
    I played a team slayer match on it, and it didn't dominate at all.
    Well, the large changes are the teleporter mechanism and the gravlift, which will change gameplay drastically.
     
  6. Linubidix

    Linubidix Ancient
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    It appears you've put a lot of thought into this but IMO Guardian is fine the way it is.
    The Shotgun works quite well, I dont know why that needed to go. A 90 second respawn on the hammer seems too short, considering that on default Guardian it is 180. The choice for a rocket launcher confuses me, it would dominate this map too much, as Cobra said, Guardian is too small for a rocket. The Beam Rifle I dont see too many problems with other than a short respawn. Also, why so many frags? The Powerups on default are set to 180 respawn and that is generally the best time for powerups.
    The teles seem like a cool addition, I see it creating a lot of assassinations.
     
    #6 Linubidix, Aug 1, 2008
    Last edited: Aug 1, 2008
  7. stone0043

    stone0043 Ancient
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    darn i was gonna make one of these, but u beat me tp it and did a better job than i would have. I like the teleporter and cones. 5/5
     
  8. HLG Viper

    HLG Viper Ancient
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    Thank you for a real reply!
    The shotgun just had to go because i wanted the map to have a new feel, so i basically changed all the power weapons except for hammer. I didn't know it was 180 on default, but since it's a pretty good counter-rocket weapon (most of the time) and because of the reconstructed map, it's not as powerful as before.
    The rocket launcher works fine, at least while i was playing it. I might cahnge it to some other weapon though, since the reason i put it there was that i wanted a middle rush, to spread your team out tactically.
    There's not that many frags, and most of them are pretty far apart. When someone dies, they usually drop frags, so there shouldn't be a risk of running out of frags though. I might remove some of them too.

    Thanks cone, haha. Do yours anyways, i might want to see how you're thinking with yours. :)
     
  9. N1SS3 200

    N1SS3 200 Ancient
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    hmm i saw your half finished victim for 3 days ago when you kicked me but i will download and play it with some friends and then tell you what i thougt here at forgehub or on live!
     
  10. Pennywiez

    Pennywiez Ancient
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    yay a guardian map.
    the way you put cones in that tower really make it look alot better
     
  11. HLG Viper

    HLG Viper Ancient
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    Go ahead nisse!
    Haha, yeah i know, it makes the map look less depressing somehow :)
     

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