Description: This is an infection map where all the humans start off in a pit where the infected shoot down into. The humans have nothing to do except survive the longest and get as many kills as they can. The infected start out randomly in one of 6 shoots that they jump down into to get to the survivors. All survivors use magnums with infinite ammo and one shot kills. Infected only have swords but are fast. Some rounds are fast while others can last a long time, depending on how much teamwork is involved. The only other thing to note is that if u get good with this map then u can achieve a lot of metals from hell's janitor to killpocalypse or whatever u want. Pics: This is a pic of the human start This is a pic of the infected start Here is a pic of the shoot that the infected jump down into the pit. Pallets are there at start but do not respawn. This is what it looks like when they get in the pit and survivors usually stay in the corners to keep the most distance in between them. This is what most ending results are with too many infected to shoot at one time. Last we have a pic of the Last Man Standing who can pick up the shotguns lying around. Map: Bungie.net : Community : Forum Topic Listing : Forum Reply Listing Gametype: Bungie.net : Community : Forum Topic Listing : Forum Reply Listing Other then that i hope u like my map and this is my first time posting a map so i hope i did it right. This map doesnt have any interlocking because i made this before i knew how to interlock and i didnt want to go back and change it. Let me know what u think and criticism is welcomed.
nice map, 3/5 though cuz it should have something that allows the humans some more advantage, until the firs guy makes a breakthrough, allowing more zombies, EVENING it out, not making it harder for the humans....like humans have smgs....also there should be some interlocked "lights" like powerups and mancannons in the walls...
if i were to put smgs for the humans then it would be too easy but if u want to change it u can... with pistols it forces good teamwork because although u can take down one infected easy u need another person to help u if four or five run at u
i like the pallets in the open boxes i feel like they are under-utilized as a destructable walls/floors. i think it looks like it would be legit but i cant rank it yet because i havent dl'd yet
nice twist most people are accustomed to making anti zombie forts but this i quite different i'll give it good for originality .
looks like a cool map. i like the idea of a sacrafice pit. infection is probably the best gametype for this map. i dont know about the infinate ammo idea i think they should have to pic up ammo somehow but good job.
Very nice map, I love the originality, and I think it would be a lot of fun. I will dl and try it out.
I love the idea. It seems like it would be fun with a group of people. But do the humans have radars. If they dont that would make it better then you wouldnt know where the zombies where coming from. But it could use some interlocking but it still looks nice. 4/5 nice map!
Looks good. The only comment I could give is--it looks like the zombies spawn in a random chute? Have you considered making it so the zombies spawn in an open area and can choose which chute to go down? ..that way they could choose to simultaneously go down opposite chutes and whatnot.
yeah this was a map i made a long time ago and it is simple but ive played it with big groups of people and they didnt want to stop playing it so i decided to post it up here... as far as limited ammo i didnt want to make it too hard plus i wanted it so that the last man standing could pick up shotguns.... i am planning on a second version of this though where u do have limited ammo and i'll have it where u can choose which chute u go down... so stay tuned
Sacrificial pit: Chief: Throw them in the pit! Slaves: No we beg you... Chief: *Laughing* This is Halooooo!!! *Kicks the slaves in the pit* It looks fun and unique, although a bit messy, and it seems like it would end to fast. But a download never hurt.
It's a good idea, but I think 1 shot kill might be a bit much. I haven't played it yet, but I would assume that it gets fairly boring for the zombies. Also you should try turning weapon pick up off. Personally I feel humans with swords is annoying.