Fissure

Discussion in 'Halo 3 Competitive Maps' started by H3C x Nevz, Jul 29, 2008.

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How would you rate this map?

  1. 9-10: Amazing! Keep up the great work!

    40.0%
  2. 7-8: Very solid map, good job.

    20.0%
  3. 5-6: Okay; average, maybe a little above average.

    40.0%
  4. 3-4: Below average. (Please comment and explain)

    0 vote(s)
    0.0%
  5. 1-2: Awful. (Please comment and explain)

    0 vote(s)
    0.0%
  1. H3C x Nevz

    H3C x Nevz Ancient
    Senior Member

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    ::Fissure::
    If you can see the enemy, he can see you. You never know what lies on the other side of the hills: here is where bravery counts.

    Before I tell you about my new (And personal favorite) map, let me explain my mentality when it comes to making maps. I am a Moderator on H3Customs.com; a website dedicated to hosting constant custom games. Because of that, gameplay and fun are vital to me. Maps aren't a work of art to me: they are a canvas for intense, exciting games to unfold. I pay attention to Aesthetics, but they are less important to me. I won't guarantee it is the best looking map you've ever found: but I guarantee it will be a blast to play with friends.
    _______________

    Fissure brings a new meaning to the word "unique", with its winding, curved hallways and bridge hills. Experience intensity in CTF, Slayer, Assault, or any team game, like never before. One high, sloped wall looms above the rest, while others divide the battlefield. Teamwork and map control will be tested. It is Asymmetrical, although the sides are balanced and very similar.

    These are the weapons/equipment/vehicles on the map.
    Item | Number on Map | Respawn Time | Spare Clips (If Necessary)
    Black = Weapon
    Blue = Vehicle


    Red = Equipment
    • AR | 2 | 30 | 2
    • BR | 4 | 30 | 2
    • Shotgun | 1 | 150 | 2
    • Sniper Rifle | 2 | 120 | 2
    • SMG | 2 | 45 | 2
    • PR | 2 | 45 | N/A
    • PP | 2 | 30 | N/A
    • Brute Shot | 1 | 45 | 1
    • Fuel Rod Gun | 1 | 45 | 1
    • Machine Gun Turret | 2 | 60 | N/A
    • Warthog | 2 | 90 | N/A
    • Chopper | 2 | 120 | N/A
    • Tripmine | 2 | 90 | N/A
    • Plasma Grenade | 4 | 10 | N/A
    • Deployable Cover | 1 | 45 | N/A
    • Radar Jammer | 1 | 45 | N/A
    Pictures: (Captions on Bottom)

    [​IMG]
    A view of the center wall.
    [​IMG]
    A view of one of the two symmetrical bases. They are symmetrical. Flags spawn sideways, on the back bridge. The only difference is that one base has a radar jammer, and one has a deployable cover.
    [​IMG]
    One of the two sides of the battlefield. Note the bridge hills: two on each side.
    [​IMG]
    An overview of the other side. The hills make for very interesting warthog invasions.
    [​IMG]
    One of the two sniper towers in the back. They are different in design, but both have a Sniper rifle at the top. The B signs are merged into the double box.
    [​IMG]
    The other sniper tower.

    I'd love comments and ratings, but especially downloads. Maps weren't meant to be a work of art, to be stared at, but to be played.
     
    #1 H3C x Nevz, Jul 29, 2008
    Last edited: Jul 29, 2008
    FreshCherry likes this.
  2. FreshCherry

    FreshCherry Ancient
    Senior Member

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    this is a nice and neat map! the interlocking is really good! the floating objects are okay, but the combat seems fun and action packed. 4/5
     
  3. Jump4h

    Jump4h Ancient
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    this actually look very nice
    it has good paths and height
    but i'm not so sure i like vehicles other than the mongoose in foundry
    4/5. good interlocking and design.
     
  4. H3C x Nevz

    H3C x Nevz Ancient
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    Thanks. This was the first map that I really focused on using guides to perfect the interlocking. Floating objects still frustrate me... -_-

    EDIT: Jumpah, the vehicles have a habit of negating each other, plus, you can easily avoid them by going over walls. They're not as much of a threat as much as for transport.
     
  5. ManU7Chucho

    ManU7Chucho Ancient
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    i like how you built it to for the specific purpose of having vehicles.
     
  6. H3C x Nevz

    H3C x Nevz Ancient
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    Thanks. I've had lots of Customs in my day, and there are tons of Foundry maps that can actually suit 12-16 people.
     
  7. DANGER2URHEALTH

    DANGER2URHEALTH Ancient
    Senior Member

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    wow interlocked and smooth... floating objects... how better can this map get??
     
  8. Elkan Viel

    Elkan Viel Ancient
    Senior Member

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    What is up with the naming of earthquake related stuff and putting the out the same day that there was an earthquake in California??? Aftershock, Fissure...HMM. Nice map though =)
     
  9. xBahama Boyx

    xBahama Boyx Ancient
    Senior Member

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    looks kinda like my map, very nice job. i like how there are rows of double boxes ceating lanes for combat. 100000000000000000000000000000000/100000000000000000000000000000000
     
  10. kickbut117

    kickbut117 Ancient
    Senior Member

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    looks decsent good job
     
  11. H3C x Nevz

    H3C x Nevz Ancient
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    I named it before that happened: I saw the lines of boxes as a split in the map.
     

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