Coronis

Discussion in 'Halo 3 Competitive Maps' started by Jump4h, Jul 29, 2008.

  1. Jump4h

    Jump4h Ancient
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    DOWNLOAD CORONIS V1.1 HERE:
    http://www.bungie.net/forums/posts.aspx?h3fileid=47166480

    Updates
    - V1.1 - Added second entrance to room G (from room C, as is the first entrance) to make room G less controllable. now all rooms have at least 2 entrances.

    Coronis - a spiritual successor, or rather a sequel to the classic Chiron TL-34. Not a remake of the original, just a reimagination based on the concept of multiple small rooms connected by teleporters.

    Coronis was the mother of a child who was left to be raised by the centaur Chiron, as the greek myth goes.

    Please read the description to better understand how the map works

    The transportation between rooms is remarkably smooth and easy to learn. here's a little conceptual layout, and take note on which paths are two-way and which ones are one-way:
    [​IMG]
    A - red base
    B - blue base
    C - central hub
    D - blue's side room
    E - red's side room
    F - side hall/room 1
    G - side hall/room 2

    A & B are identical
    D & E are identical
    F & G are similar but flipped and the rooms are a bit different
    C is the central hub (of all the paths, this seems to be used the most)


    Please note that the actual rooms are not placed like this on foundry. this map is to help you understand where you can get to from which rooms.

    A note on knowing where you are:
    Giving each room a lettered name makes it very easy for callouts for the competitive type. ("he's in E" or "a couple just went to G"). If you remember Chiron TL-34, you may remember it taking a round or two to get a sense of where you're going. once you know the map it is incredibly fluid and easy to know. i've tried as hard as i could in this post to help you understand the layout.

    A note on paths:
    The teleporting paths were a pleasant surprise - my accidental combination of two-ways and one-ways created a tactical and fluid map with multiple paths.
    -From each base, there are 3 Four-step paths to reach the other base
    -From each base, players can complete multiple tactical loops or figure-eights

    This map works with Slayer (2-team), CTF, King, and Oddball. I built it to be competitive and MLG-compatible. Testing was limited to two team games, so be wary if you want to multi-team. If it is requested enough I can work in more team spawns.

    Weapons include multiple BRs, 2 carbines, 1 mauler, plasma and frag grenades. the mauler is located in room C.

    SCREENSHOTS! (of course!)
    From the top of base A/red base (base B is identical)
    [​IMG]

    From the bottom of base A (base B is identical)
    [​IMG]

    Side room E (side room D is identical)
    [​IMG]

    Central hub C
    [​IMG]

    another view of room C
    [​IMG]

    room F
    [​IMG]

    F hall (connected to room F)
    [​IMG]

    room G
    [​IMG]

    G hall (connected to room G)
    [​IMG]

    I didn't take screens of base B or room D seeing as i've displayed their identical counterparts. you can tell the difference in-game by the "Sign A" (red/base A/room E) and "Sign B" (blue/base B/room D) markers.

    Please rate/comment/make suggestions/DL/whatever for this map! I'd greatly appreciate any form of feedback.

    DOWNLOAD CORONIS V1.1 HERE:
    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
     
    #1 Jump4h, Jul 29, 2008
    Last edited: Jul 29, 2008
  2. FreshCherry

    FreshCherry Ancient
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    this is a really good map! the interlocking is neat and nice, the gameplay seems good...i will give it a 5/5
     
  3. Savagesound

    Savagesound Ancient
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    Nice

    This is a great map nice job dude,
     
  4. Y35 <3

    Y35 <3 Ancient
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    umm
    this looks like a nice map, but with all those teleporters the gameplay cant be all that great. i would consider a map without teleporters, but if you do have some add them in a special way by interlocking or what not
     
  5. Vodelhaus

    Vodelhaus Ancient
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    That looks real slick. Real slick - like a slip n' slide. I'll give it a DL, I love teleporter maps.
     
  6. CommanderA17

    CommanderA17 Ancient
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    Your other maps are terrific, stick with your usual style, then I'll DL.
     
  7. Jump4h

    Jump4h Ancient
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    well after testing the gameplay has been really fun. i've done 2v2, 3v3, and 4v4s (4v4s are the most fun).

    I've updated the map - apparently room G is too controllable, so i added a second entrance into it (again from C). now all rooms have at least 2 entrances. I hate how bungie doesn't do telefragging.

    if any1 wants to party up for a few rounds on this map (preferably 6-8 people w/ teams or FFA) then let me know, i'm on pretty often (including right now)
     
  8. Bloumbas

    Bloumbas Ancient
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    the map looks good, and i would prob like it if i liked the original one, but i dont haha.
    the interlocking looks nice though. good job prob a 4/5
     
  9. Loopakoopius

    Loopakoopius Ancient
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    dude this is amazing
     
  10. tylyr1

    tylyr1 Ancient
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    Yeah it does look cool, i'll have to try it out.
    But, in room F, can you get out of the map there, or did you fix it?
     
  11. Stratigon13

    Stratigon13 Ancient
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    Im hesitant but your other maps gameplay was tight so im gonna trust you on this one. Its definately the best tele map ive seen but most tele maps gameplay kinda sucks so its not sayin too much. lol ill dl anyway.
     
  12. EGP

    EGP Ancient
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    Im glad that you actually used "foundry" lol. This map looks good, great for team slayer!
    Interlocking looks good, I dont see any geomerging but still good.
     
  13. crazyzebu

    crazyzebu Ancient
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    looks good, but I dont like teleporter maps
    neat and cool but not too flashy
    I like that you used some interesting parts of foundry
     

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