CQB Training

Discussion in 'Halo 3 Competitive Maps' started by FreshCherry, Jul 16, 2008.

  1. FreshCherry

    FreshCherry Ancient
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    Original Map: Foundry

    Gametypes: FFA, TS, CTF, or Oddball. I like to play it best with FFA MLG or TS.

    Description: An old warehouse converted into a CQB training facility for UDT marines to drill breaching, clearing and overwatch support. After making the map it sort of reminded me of a SWAT Killhouse, so that is what I went for. I made this map with the thought of more competitive players in mind. So there are a lot of jumps and such to give the cleaner/better player an edge against less skilled people. This map is really good for competitive players, it is symmetrical to a point but not so much. It's a great play, I've had a lot of fun on it and people really dig it.


    Weapons/Equipment:
    • 2 Snipers
    • 1 Rocket
    • 1 Shotgun
    • 8 Brs
    • 6 Carbines
    • 2 Ars
    • 2 Magnums
    • 2 Plasma pistols
    • 2 Plasma rifles
    • 2 Needlers
    • 2 Brute shots
    • 1 Grav-lift
    • 1 Power drain
    • 1 Custom power up
    • 30 well placed plasmas/ frags
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    Download: Killhouse

    Some credit, once again, goes to ILLusive810.
     
    #1 FreshCherry, Jul 16, 2008
    Last edited: Jul 16, 2008
  2. drak

    drak Ancient
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    FIRST!!!

    looks fun and slop0py and the same time 3.9/5

    cant go to 4 (stairs that are floating to 3rd level are crooked)
     
  3. BunN eeE

    BunN eeE Ancient
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    Its a really good idea for a map, although nothing is fused together nice liy, and well it looks like the map took 30 mins to make.
    So I'm going to rate it in 3 seconds....

    3.5/5
     
  4. Wraith_5

    Wraith_5 Ancient
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    Great idea, but it may be a bit open to be a true close quarters map. Cool map still though.
     
  5. Hazza

    Hazza Ancient
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    From the first pic i thought the map was going to be boring but from the rest of the pics, i have to think otherwise. It's good that you have used the whole of foundry in this map as it allows lots of fighting space and as there are many different sructures here and there, you won't get bored playing this. I think the crate on the second floor is a bit random but overall the map looks great.

    Tips for improvement:
    -Interlock some structures to make the map more aesthetically pleasing and to play better
     
  6. xSharpshooter94

    xSharpshooter94 Ancient
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    looks good nothing too impressing but nothing to complain about so i guess a 3.5 out of 5.
     
  7. KingSniper 10x

    KingSniper 10x Ancient
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    it seems a little to open but average
     
  8. Loscocco

    Loscocco Ancient
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    not much interlocking at all, it makes the map look bland and unappealing. it looks like you may have put interlocking in some small spots where you needed it, but you could have had it in other spots to make it look nicer, but you didnt. 2.5/5
     
  9. Hari

    Hari Ancient
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    It lacks the CQ in CQC (close quarters combat)
     
  10. Bloumbas

    Bloumbas Ancient
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    its a good idea but could use some work, if you want to get downloads then merge some stuff together
     
  11. Pegasi

    Pegasi Ancient
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    I think you mean CQB, but my fingers are too clumsy to criticise someone for typos. This is a good point though, this map does seem to lack close quarters battle, or at least features it no more than standard foundry maps, so a name rethink may be in order.

    This isn't to say I don't like the map. I feel some people have been harsh and peddalled the old "needs more interlocking" line, when I think a perfectly good aesthetic can be achieved without interlocking. This map has a real "default foundry" feel and look to it, like a nice adaption of the standard map with more going for it. Some seem to think that this is an invalid attempt in these days of interlocking and geomerging, but I think that a significant, well done rework of foundry in its base form isn't a bad thing. Default foundry is a good basic map, despite a few flaws. And if these are resolved and the principle extended then I think the result is worthy of praise, even if it doesn't take as long as some other maps.
    There's nothing wrong with following the original design ethic of foundry, and since so many people seem to steer clear of it then theres alot of room for really quality maps in this field. This may not be the most ambitious project ever but it looks like a good solid map, nice one.
     
  12. GoReMaGoN

    GoReMaGoN Ancient
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    looks good it may need some touch ups though 3/5
     
  13. sexy dude

    sexy dude Ancient
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    this is sloppy but it is a cool map with a cool name
     
  14. Snip3rs Creed

    Snip3rs Creed Ancient
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    Looks pretty cool, I tell tell you spent some good time thinking about the layout. Good job, 3.45/5
     
  15. Saint Prodigy

    Saint Prodigy Ancient
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    nice map needs some geomerging though
     
  16. chavet

    chavet Ancient
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    I like it there many maps of this butt this stands out!!5/5
     
  17. Pacman Wizard

    Pacman Wizard Ancient
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    Looks a tiny bit like Beaver Creak from Halo 2. I really think you should lower the wall in the middle a bit, it dominates the map.
     
  18. xBahama Boyx

    xBahama Boyx Ancient
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    It is not a CQB map at all, it is a normal sized level. looks like it has good gameplay, though. 65/100 - effort (time) 92/100 - gameplay.
     
  19. Shisko Uzaka

    Shisko Uzaka Ancient
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    This is From Rainbow Six Vegas 2 I love playing this in Halo 3 and the Vegas! both are my favorite games Like it and good work! 5.5/5
     

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