Kenshi

Discussion in 'Halo 3 Competitive Maps' started by Swifty2400, Jul 28, 2008.

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How would you rate this map?

  1. 1 star

    1 vote(s)
    11.1%
  2. 2 star

    1 vote(s)
    11.1%
  3. 3 star

    2 vote(s)
    22.2%
  4. 4 star

    5 vote(s)
    55.6%
  5. 5 star

    0 vote(s)
    0.0%
  1. Swifty2400

    Swifty2400 Ancient
    Senior Member

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    Kenshi


    Kenshi is my first true asymmetrical map on foundry. It features a water area, an area my friends call the house (which has a ghost underneath it), a separated base, a "safety" stairwell, and a sniper tower. The main feature though which is what I built the map around is a curved tunnel connecting two bases (one large, one small). There is also a structure with rockets in front of the larger tunnel base. Stairways that were placed next to walls I geomerged into the wall so there will be no lost grenades or falling and getting stuck. Anyway on to the pics.

    [​IMG]

    This picture shows the Rocket Room and the water area.

    [​IMG]

    This picture again shows the Rocket Room but also gives you a look at the tunnel and two bases. Inside the tunnel is where the shotgun is located.


    [​IMG]

    In this pic you see the Separated Base and the teleporter that leads to the sniper tower

    [​IMG]

    Here you see the " House" and how it connects to the large tunnel base. I dont have a good pic including them but notice in the corner there are some crates. Underneath the crates is a Sentinal Beam.

    [​IMG]

    Now here you see the water area. On the side you are looking at, you can break those pallets to find camo and two spikers


    WEAPONS AND EQUIPMENT:

    Item/Respawn/Spare Clips
    Sniper Rifle/90 sec/2 spare clips
    Shotgun/90 sec/2 spare clips
    Rocket Launcher/120 sec/0 spare clips
    Needler/45 sec/1 spare clip
    7 Battle Rifles/30 sec/2 spare clips
    7 Assault Rifles/30 sec/2 spare clips
    Sentinal Beam/60 sec
    Turret/90 sec
    2 Spikers/45 sec/2 spare clips
    2 Maulers/30 sec/1 spare clip
    Brute Shot/45 sec/2 spare clips
    2 Plasma Rifles/45 sec

    2 Firebomb Grenades/20 sec
    10 Plasma Grenades/20 sec
    6 Frag Grenades/10 sec
    Regenerator/60 sec
    Bubble Shield/60 sec
    Energy Drainer/60 sec
    Trip Mine/90 sec
    Deployable Cover/45 sec
    Camo/90 sec

    Ghost/120 sec

    Forging 101 Tricks Used:
    Money Glitch
    Interlocking (not the cleanest but still effective)
    Geomerging
    Floating Objects

    Gametypes:
    Slayer (FFA or up to 4 teams)
    1 Bomb Assault

    To download click the name up at the top

    Anyway thanks to all who download, comment, and rate. Like always constructive criticism is always welcome but no insults. Also with comments I do not want "Great job 4/5" or stuff like that. Please tell me why you liked the map or why you didnt so I know what to work on for next time because I have a fair amount of ideas shelved.
     
    #1 Swifty2400, Jul 28, 2008
    Last edited: Jul 28, 2008
  2. DANGER2URHEALTH

    DANGER2URHEALTH Ancient
    Senior Member

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    wow look like an island or something. thats really cool with the water and stuff.
     
  3. Fluffy Pie

    Fluffy Pie Ancient
    Senior Member

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    Looks like a fun map to play on 4/5 and a DL. PS...Some people (not me I don't care) don't like it when people take pictures in forge because they don't like seeing the spawns and stuff.
     
  4. LIGHTSOUT225

    Senior Member

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    As many know, I love asymmetric maps, and this appears to have a solid layout. My only minor suggestion, should you update it, would be to drop some, if not all, of the small barriers located on top of the interlocked boxes by the A and B signs in the corner of the map. It looks a tad cluttered up there, and its generally a good idea to avoid giving too much cover to those who already have a height advantage. Like I said though, only minor suggestion. Other than that it looks pretty good from what I can tell from the screenshots. Keep it up.

    meh, i semi disagree. I wouldnt take forge shots for EVERY pic, but giving people the idea/comfort that you have some sort of grasp on spawn placement/direction is never a bad idea.
     
  5. Jump4h

    Jump4h Ancient
    Senior Member

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    its a nice map and all but i must say there is a surplus of weapons and equipment
    maybe i'm just conservative in my weapon placement but you've got a LOT of stuff there
     
  6. THORRRRRR

    THORRRRRR Ancient
    Senior Member

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    Nice job, I agree with LIGHTSOUT that you should get rid of some of the barriers on the separated base. Other than that I like the map, it was really enjoyable to play. I didnt get to play assault yet though. Anyway gl and continue to forge
     
  7. Swifty2400

    Swifty2400 Ancient
    Senior Member

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    Alright I'll make sure to get rid of some of the barriers on the separated base. Now any other tips I can use to improve my forging skills
     
    #7 Swifty2400, Jul 29, 2008
    Last edited: Jul 30, 2008

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