Map Maker Guardians is a growing forge group dedicated to be user friendly. It is run similarly to Forgehub, but is more personalized and spam free. We have frequent activities to keep members interested. Weekly Game Nights, Competitions, Mini-Comps, and Tournaments are examples. We have created this account to compile the best maps submitted at our community and share them with the rest of you. In order to decrease the amount of traffic from Forgehub arriving into our Group just to advertise their maps; we are not supplying a link to our Site. If you are not a lazy Hubber and are interested in actually taking a part in our community as well as Submitting you own maps, and reviewing other member's maps with Constructive Critique then feel free to send a private message to this account. If you sound promising, we will freely give you the key to our lock. Profound is probably one of the most loved maps circulating at our forums. It was created by our Administrator, Adelyss and was played in the Friday Night Fight against H3Artificer. It features a unique Vehicle-Lifting switch that allows you to take a test run in a Ghost. The Following was ripped straight from an earlier post describing Profound by Adelyss: Download Profound Now This Map Has Tons of Geo-merging, and Interlocking. Credit to a pmp nmd slkbk, for making the first ever car lifter switch and xxTXGHOSTxx for making a bigger model. Weapon List Weapon, Clip Size, Respawn Time Weapons Battle Riffle x7, 2 Clips, 30 secs Sniper Riffle x1, 1 Clip, 120 secs Rocket Launcher x1, 1 Clip, 150 secs Smg x2, 2 Clips, 45 secs Spiker x4, 2 Clips, 30 secs Needler x1, 2 Clips, 60 secs Plasma Pistol x1, 45 secs Machine Gun Turret x1, 120 secs Grenades Plasma Grenade x4, 30 secs Frag Grenade x2, 20 secs Equipment Power Drain x1, 90 secs Regenerator x1, 90 secs Power Ups Active Camo x1, 150 secs Vehicles Ghost x1, 120 secs Description: Profound is a Asymmetrical map that has a working vehicle lifting switch! There are two main spawn areas for this map, The Giant Fusion Coil (Defenders) and the Sniper Corner (Attackers) If you spawn at the Giant Fusion Coil you have 3 choices. One You can take a left and go along a back wall and jump off after the bridge and run for the switch (Lifts a Ghost up to you), but be warned it is pretty crazy trying to get the ghost at first. Two you can take a right and go down a little tower and jump off and run to the Rocket/ Kind of By Active Camo and try to get there before the Attackers do. Three you can run straight off your spawn spot and run to the Attackers spawn and cut them off depending which way they are going. If you spawn at the Attackers Spawn you have four choices. One Take a right and head towards the Ghost ramp which will take you up to the ghost liftting switch. Two Take a left when you start and run to the Active Camo and try and take out the Rocket Guy from the Defenders. Three Head straight and try to cut off the Defenders depending on which way they are going. Finally Four turn all the way around and jump up a geo-merged box then jump up the sniper tower ramp and head for the Sniper to try and pick off a few guys before they get to the ghost. Be warned though the two major rushing spots are the Ghost, and the Rockets/ Active Camo. Thoughts About the Map I really only started this map because i was searching h3 artificer and saw how cool it would be to put a switch into my map and when i saw the Car Lifter made by xxTXGHOSTxx i knew what i wanted in my map. The overall layout i didn't have planned i kind of just went with the flow and started experimenting with different buildings. The map i would say took me about 15 hours or so to make and it put me down to $1 left in my forge budget. Profound Plays Best with 4-8 Players Now time for some pictures Giant Fusion Coil/ Defenders Spawn Attackers Spawn/ Sniper Tower Ghost Spawn/ Switch Activating Area Rocket/ Active camo Spawn (Active Camo is behind the corner wall next to the rocket[Yes i know rocket and active camo are by each other but the attackers cant get the rockets before defenders]) Looking down Ghost Ramp to Attackers Spawn Switch Not Activated Switch Activated and now you can drive the Ghost Well Thank you for take the time to take a looking at my map Profound please comment and rate your thoughts and suggestions. Profound Creator Adelyss
1st!!! Impressive use of Interlocking,geo-merging, and switches, I like the ghost switch. I will try to dl. 5/5
wow this map looks like it was made very well. the switch activated ghost lift looks like it took a while to make. nice job. that switch is very well made to it doesnt look crappy like a lot of other switches.
Thanks for the feedback. Is there anybody out there that is willing to submit a well thought out review? Typical Forgehub, I guess. I'm used to our website where everybody spends at least five minutes reviewing eachother's maps and contributing constructive critisicm
MMG is not like Forgehub. Do not get that impression out. It is run similarly to Forgehub, but we know eachother in a personal level and review eachother's maps in a friendly way with detailed thoughts and suggestions.
this map looks good. interlocking is great. guess what? i'm gonna dl and try it out EDIT: forgot to mention the geomerging is phenominal. i can geomerge like that too, but only since today lol
It does look like a good map with all of the interlocking and everything. Good geomerging too I would download it but I can't get onto Bungie.net for some reason. Have you got there contact email?
very nice idea to have a mmap which has the switch in it and i think it looks really cool as well great job
Hey this is Adelyss isn't it? Anyway liamjedimaster here from MMG and Forgehub. This map looks very good! It has open spaces but looks like it has lots of cover, perfect interlocking, a wonderful switch, looks as if it would have very good gameplay and a nice weaponset! My favourite part of this map is the giant fusion coil thing. It has great interlocking and looks really cool aswell. Short version: Wonderful map, wonderful interlocking and wonderful post. Great job! keep up the great work liamjedimaster :*)
Wow nice Interlocking, how does the switch works? Though the Ghost may ruin the gameplay, overall good map, 4.5/5.
We played this on the Weekly Game Night, and the gameplay was phenomenal. No real weapon rush happened, we just grabbed whatever was close. The ghost switch definately makes this map more original, and the giant fusion coil gives it an extended aesthetic feel! We voted for this map to be posted, and i hope for Obligation v2 and Lygophobia to be posted here as well. Have a look out for us from MMG guys, more work will soon follow. Also, Iamjedimaster, please be more active in our forums, as you have only done about 10 posts.
thsi map is very very good i played through it, and the switch is one of the coolest things about this map, i dont know how it works, but it works. 4/5
Looks really cool... I'm starting to like maps with switches now. All of those geomerging and merging maps are making me sick... they all seem the same to me.
No, this is actually Alestair running this account. As for the feedback, I am impressed with the amount of Capitilized letters and periods I have seen accompanying the well-thought out posts. Keep the great feedback coming, Hubbers.