Prologue: This map is my first 'big' map. I decided that after a whole delivery of small ones, I'd go bigger for a change. This is what I made. Description: This map is just a basic base-to-base kind of map. It has cover, railings, all sorts of stuff. But wait, there's a new addition. I made a two way transportation way. It's designed to make the gameplay faster and more exciting. Each side is symmetrical to the other and the transportation lifts are the same. 2-10 Players recommended. weapons: 6 x Battle Rifles 4 x Carbines 2 x Maulers 2 x Shotguns 1 x Sword 2 x smgs 2 x snipers equipment: 1 x Bubble Shield 2 x Regenerators 6 x Plasma Grenades Pictures: The Overview from Base B The Overview from base A Base A Base B B Exteriors A Exteriors Middle Under Middle View of B (same on other side) The Lift Point Inside the Lift A base (behind) Actions Shots: Trouble Middle Conflict Person in lift Flag carrier in lift Supported Game Variants: -Team Slayer -King of the Hill -Territories -OddBall -CTF -VIP Thanks to: Randle Scandle - for the name. Scorpulus - weapon placement. Download Well, That's my map. Video to come. Download,rate, and comment on it. I want to here your thoughts. Thanks. Scopulus
Good looking map, nice interlocking and cool design. The structure/lift on top looks really cool. Good map.
Dang..... wish I could make a great map like that! Except for I only make Infection, maybe one day I could make a Competetive map. Wouldn't that be amazing... nahhh. Won't happen, I'll just download other Competetive maps off of here and show them to my friends.
looks very well made if at all possible try to interlock the lift legs so you cant see inside of them unless you want them to be able to see in the lifts look really cool though
Well ya I left em open so poeple could try to snipe them while the come up and down the life . and because I ran outta items lol.
Scopulus... you are crazy awesome... I love this map. its so good. 9/10. good job. nicely done scope. it looks aesthetically good i like the structures and the tube-ish things. its really good.
Na, you probably can it just with all these weird forge tricks, it's a bit tougher. Just takes some patients and a 1 liter of pepsi . My friend said this map should have been for infection too but, I'm not cool enough for infection.
i genuinely look forward to when you release maps. i see alot of things i myself would do in them normally. Anyways, onto my review. The map is well constructed, and the transporting tubes are very unique. ive never quite seen them used in this manner before. I imagine during a fast paced game that they make a word of difference. Its actually quite fun going in them as well. While this map is nowhere near as visually stimulating as your previous efforts, the gameplay seems like it overpowers it incredibly. I look forward to getting a game going on this immediately when i have the opportunity. -tsb ps. i wanna liter of cola.
looks cool but are those two pic arches lifts? i thought i saw a gravity lift in one. nice job on this map though. i like the arches a lot they look very nice. 5/5 for me. you did nice merging on those walls in middle pic.
kind of reminds me of futerama. ictypaloeit. although doesn't the tube thing kind of defeat the purpose of capture the flag. whatever gj
nice job with yet another map, i like the lifts, they kinda look like pipes with water flowing through them, one thing i may consider is merging a box all the way into the ground but just high enough to cover that weapon holder in the middle, it would be a cool structure type thing to cover the ugly weapon holder w/ the sword
Ya know, if you took out the first "i" and the "r" the name would be much cooler. This looks pretty epic, the central structures are a nice eyecatching and memorable features. Its got a good solid grid based structure by the looks of it, but interesting enough to stand out, and alongside the central area, this map is in no danger of being boring. I also see 2 snipers, which I like alot. I know some say that foundry is too small even for 1 sniper, but I always like to see them on a map that fits. I think you have the ability to alter lines of sight enough to make them work, and they're so much fun on any scale. I don't know about the sword, I don't like the much on maps unless its a sword only gametype, but the map doesn't look too open so it shouldn't be too much of a problem unless they make it to the back corridor. Thankfully the pillar heights are nice and varied, with plenty of short ones, so you shouldn't always be surprised around corners. Nice looking map Scopulus, send me a FR and an invite if you ever wana play a game on it and need a player.
^^ ooh thanks. I've never had a commet from you before ^^. lol I didn't notice that Pegasi thing lol that's cool. I'm making an in-game video for it so It'll be here soon. I also thought about taking sword out and putting in a rocket there. dunno yet.