Merging Moveable Objects With Map Geometry

Discussion in 'Halo and Forge Discussion' started by Zandu, Jan 26, 2008.

  1. Zandu

    Zandu Ancient
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    Possible?

    I need a way to block off the sword room in the pit that doesn't look terrible and/or get broken by having a grenade thrown at it.

    I've tried crates and barriers with teleporter nodes behind them but throwing a grenade past blows them outwards and I cannot fill the small gaps.
     
  2. Ufochaser42

    Ufochaser42 Ancient
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    Use teleporter reciever nodes on both sides of the crates to lock them in place. On in back so it can't be pushd back, and one in front so nades don't blow them forward. If you center the node on the front of the box, it wont look bad.
     
  3. Zandu

    Zandu Ancient
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    Problem is I get 8 Reciever Nodes and I need way more than that, as I am trying to block every entrance to the sword room. The bridge, the 2 ramps and the 2 little corner door things.
     
  4. Ufochaser42

    Ufochaser42 Ancient
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    Ok, i thought you were just trying to close off the smaller room that the sword actually spawns in, not the hallways around it as well. Don't forget that any teleporters will do, not just receivers. You could lay down a sender node or 2-way node, the place the crate in side it. It should be a nearly perfect fit. That would help conserve teleporters, and would allow you to fill all those gaps you mentioned. Good luck from here.
     
  5. Warlord Alpha

    Warlord Alpha Ancient
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    Yea. Also, just block off the side hallways. Like, the ramps on the side, just block off that area. When you walk up a ramp and turn into the sword room, just block that off, that way you minimize the amount of crates and telepoters you use.
     
  6. Zandu

    Zandu Ancient
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    Ok, thanks for the help guys :)
     

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