Okay guys, so this is my first map post and the map took me around 2-3 hours in total. It is suitable for the following gametypes : Infection, (team)Slayer, KOTH, Assault It doesnt really have any specific gametypes to match so Enjoy =D DownloadThe Sinner Here Thanks Darkmaster949 for the guide now i embed photos =D! Outside of main attacker spawn Inside of Main attacker Spawn The Sinner Hovertank (I tried my best =D) Inside the Hovertank Weapons in the tank (2 Shotgun & 2 BR) More weapons (2 assault rifles and 4 SMG for duel wielding purposes) The main defence turret on the 1st floor of the Sinner Rear air defence turrets Attacker Secondary spawn Outside of secondary attacker spawn View of The Sinner from Secondary spawn View of the Sinner from Main attacker spawn Getting Darker.... Almost night (there may not look like a difference but there is ) Nighttime! Please Read This As It Explains The Map: The map works by being dropped off into the tank from the side or cockpit of a hornet, there are gaps in the bottom of the hovertank but there too high and therefore out of jumping distance, so the hornets are essential, and because the hornets are 'in demand' the respawn rate on them is only 20. the choppers and prowlers would really be for cover fire as the scorpion on top of the hovertank which acts as a turret does NOT respawn. after 180 seconds a warthog and a mongoose will spawn inside of the hovertank, and by that time you would really be in need of them =D. Inside of the Hovertank there are 4 lots of 2 weapons on seperate weapon holders each with 60 second respawn, these are assault rifles, Battle rifles, Shotguns and carbines. There are also 2 snipers located on the top of the hovertank which are located behind the barricades on the front end of the wall. as there are 2 spawn for the attackers, one at the front and one at the rear some rear defence would be essential, so if you go the the side of the bottom floor and to the back of the hovertank and walk up to the shield wall you should be able to access a turret behind them. Also there will be time changes using the screen effects, after 60 seconds an effect will drop in turning the screen darker then again at 120 seconds and again at 180 finally decreasing the screen down to a darker shade which is really effective when playing infection maps Note: if you play infection gametypes then you must give zombies either decreased gravity or access to veichles I will be making more maps soon as i am on a long 5 week holiday Have fun
it looks and sounds fun enough. i like how it is on avalanche. I love maps on avalanche. Hope to see more maps from you =)
i'm sorry but i understand that you had trouble embeding your picture but unfortunately when i click on the link it leads to a bad gateway. click here for a guide on embeding your pics: http://www.forgehub.com/forum/custo...edding-your-screenshots-your-maps-thread.html
Both of the links don't work at all! You need to fix this in 23 hours or this thread will be closed. (23 because you posted this an hour ago)
It looks really good but it seems to me that this is a playable map, not an aesthetic map... though I guess you got that sinner hovertank thing... Anywayz, nice job.
You seem to be new here. Welcome to ForgeHub. Your map seems to have no interlocking, geomerging, or other advanced techniques. See Forging 101 to learn more about these techniques to improve your maps. 7/10 for this one. Nice first post.
Great first post. Welcome to Forgehub. Your hovertank is very well done. The inside is interesting too. The only thing is the darkness may piss players off alot if this were used for gameplay and not just looks.