Trogdor's Forts V2.0

Discussion in 'Halo 3 Competitive Maps' started by SpartanJediMan, Jul 22, 2008.

  1. SpartanJediMan

    SpartanJediMan Ancient
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    Trogdor's Forts V2.0
    Created by SpartanJediMan
    Gamertag: JWeiner 1

    Suggested Gametypes: Slayer, Team Slayer, Capture the Flag, Assault, Infection

    Map Description
    Welcome to Trogdor's Forts! A triumvirate (group of 3) of 3 strongholds made for more competetive/objective based games. This is a mostly symmetrical map on Foundry, with each team starting at their own identical bases. In the middle, there is a large, nuetral base that will be the center of combat. Whoever holds the base, controls the map. The thing worth noting here, though, is that this middle fortress is not like all others, it is a plain, 2 storied building that IS possible to attack. There are no unlimited weapons cache or anything, and there is cover that you can use to advance. Most of the weapons are BRs, with two maulers in the center base. Each of the side bases have a plasma pistol and a sniper that spawns 30 seconds into the game. There is a Carbine outside the shield door. On each side of the middle base are 2 SMGs, and inside the middle base are plasma rifles, a brute shot, and a needler. Somewhere in the map though, is a rocket launcher that spawns 30-45 sec. (I forgot) into the match, but I'm not saying!!

    ________________________________________________________

    The Middle Base
    [​IMG]
    *Note: The upper half of the wall that goes down the middle of the level is removed to show how long the middle base goes.

    Behind the middle base
    [​IMG]



    Inside one of the side bases
    [​IMG]

    View of Entrance to one of the Side bases
    [​IMG]

    Another view of above from the turret of the middle base
    [​IMG]

    _________________________________________________

    Please Enjoy the map!!
    --Made by JWeiner 1

    I would like to thank the forgehub for teaching me it all, and bungie for making such a great game.

    Download Trogdor's Forts right here
     
    #1 SpartanJediMan, Jul 22, 2008
    Last edited: Aug 19, 2008
  2. drak

    drak Ancient
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    nice fort, pretty decent, some more interlocking, and that wall with some holes for shooting in it would be preettty sick!
    3.5/5 just cause its been done first of all, and because its not yet up to its best
     
  3. Nobody Worthy

    Nobody Worthy Ancient
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    Looks good. But there is room for improvement. (Also, you posted the same pic. twice)

    I'll get back on you after I check the map out.
     
  4. SpartanJediMan

    SpartanJediMan Ancient
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    Darn, I'll fix that . . . How did I not see that?
     
  5. sgt.pepper

    sgt.pepper Ancient
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    it looks pretty good. nice idea though. ill dl and check out wen i get the chance 4/5 from pics
     
  6. KingSniper 10x

    KingSniper 10x Ancient
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    it sounds intresting but its very average. but good work of course.
     
  7. RadiantRain

    RadiantRain Ancient
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    Average map, I like barriers as short walls, but they disappear when they are destroyed, you need to interlock more, because I did not see any interlocking. Good job non-the less keep making maps because you will keep getting better per map!
     
  8. A SouthPark Kid

    A SouthPark Kid Ancient
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    ok 3/5 Dont forge anymore JK try better next time not trying to be mean.
     
  9. SpartanJediMan

    SpartanJediMan Ancient
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    I realize this is not the most original or complex map out there, but it was my first map and I made it because all the other maps that are very basic were made very poorly, or just did not work at all. I made this map a long time ago, but decided not to post it until now
     
  10. Bloumbas

    Bloumbas Ancient
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    looks okay, there is room for improvement though, interlocking and geomerging would be schweet
     
  11. Baconinja

    Baconinja Ancient
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    Nice map but there is room for improvement...like more interlocking.

    Lol, i like the name.

    Trogdor the Burninator is the cooliest, lol

    Map: 3/5
     
  12. SpartanJediMan

    SpartanJediMan Ancient
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    Most of my interlocking comes in the floor for the 2nd story of the middle fort, and the fence walls, while nothing incredible. I only geomerge in two places, where some double boxes are barely into the wall so no one can throw grenades through the gap because the corner is curved into the side bases. Most of it is not too noticeable though
     
  13. sgt n00b34

    sgt n00b34 Ancient
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    Looks cool. I really like your reference to homestarrunner.
     
  14. Saint Prodigy

    Saint Prodigy Ancient
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    looks cool. 4/5 also didnt look like much geomerging was done but thats ok.
     
  15. iTz Longshot

    iTz Longshot Ancient
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    pretty decent. maybe some interlocking for it to be smooth. good job though 4/5
     
  16. Playerhata27

    Playerhata27 Ancient
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    Hey man great work on your map!But I have some suggestions that I think will make it better and look nicer.First off try to make it neater.Soem of the stuff you placed is uneven and sloppy,which doesn't make a symetrical feel symetrical.All of the double boxes makes the map feel pretty bland,meanign spice it up a bit.Try some new things.Don't just do what other people do.Replace some walls with other things like fences ,walls,etc.I know this is annoying but interlock some stuff!If somethign is bumpy or sloppy fix it ,don't take shortcuts or the small way out.I see you merged a double box in the wall so I give you kudos for that seeing that its very frustrating to merge.Hoepfully this helped you and if you need any help just PM me.Can't wait too see your next maps =].
     
  17. SpartanJediMan

    SpartanJediMan Ancient
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    Thx for the suggestions, and I'll take these into account for any new maps I am making . . . sniff . . . I'm soo happy!
     
  18. Bretonfish09

    Bretonfish09 Ancient
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    Looks nice, but I'm not a fan of shield doors. They encourage camping more often than not. Shield doors with space underneath to chuck a nade is okay tho.
    http://www.youtube.com/watch?v=JM7kh_LkuVE
     
  19. FreshCherry

    FreshCherry Ancient
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    hmmmmm......it is okay, but it looks sloppy and not that much interlocking. 3/5 for the idea of trogdor in mind i guess lol
     
  20. Murdock Sampson

    Murdock Sampson Ancient
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    8/10. its pretty good... i don't understand why its called trogdor forts though. it has nothing to do with trogdor.
     

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