Scar Village

Discussion in 'Halo 3 Competitive Maps' started by overthehodge, Jul 26, 2008.

  1. overthehodge

    overthehodge Ancient
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    Scar Village

    When covenant forces occupied this village they knew little of what was in wait.... Master Chief! 4-14 players. Interlocking and merging was used, took 2 months to make.

    This map works best with medium parties and can be played with all FFA gametypes (best in KOTH/Ningaball), Team Slayer, Terrortories, One flag/ Multi-Flag. I would reccomend Battle rifle starts on team games.

    Gameplay/Weapons

    The gameplay revolves around a large centrepiece building with a Ghost on the left and a Warthog on the right. There is a Garage, Large building and a small plateau style building. In the north eastern corner is a small monument that allows players to pick up invisibility.

    Battle rifle x3 (30)
    Carbine x1 (30)
    SMG's x2 (20)
    Plasma rifle x2 (20)
    Mauler x2 (60) Has no extra clips.
    Magnum x2 (20)
    Plasma pistol x1 (45)
    Rocket Launcher x1 (120)

    Invisibility x1 (60)
    Cover x1 (45)
    Bubble shield x1 (60)

    Plasma nades x2 (20)
    Brute spike grenades x2 (20)

    Warthog x1 (60)
    Ghost x1 (90)

    Download below
    Bungie.net : Community : Forum Topic Listing : Forum Reply Listing

    Pictures

    [​IMG]

    Overview

    [​IMG]

    Overview 2

    [​IMG]

    Looking toward the Garage

    [​IMG]

    The centrepiece building

    [​IMG]

    Warthog

    Ok well the wraps it up. Hope you all download, cheers.

    Download here
     
    #1 overthehodge, Jul 26, 2008
    Last edited: Jul 26, 2008
  2. sexy dude

    sexy dude Ancient
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    okay hello his needs to have the pics on the thread so first take the pics on halo
    then search for it on bungie.net
    then save the pic or copy the URL (website)
    then go to imageshacker.com
    then browse for the pic or paste the URL in there
    then host the pic
    and click on that pic
    it will then get bigger copy that
    then go to the post and edit and pste the pic on to the post

    also no one say ohh it needs pics on the post or you will be spammed
     
    J A Y likes this.
  3. overthehodge

    overthehodge Ancient
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    yeh i edited the post about 10 seconds before u posted that, they work now. no thumbnails!
     
  4. FreshCherry

    FreshCherry Ancient
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    hmmmm.....the bases look pretty small, but you did interlock so i have to give you credit!
     
  5. J A Y

    J A Y Ancient
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    just from looking at the pictures I can see that your map is extremely open. Have you thought of making some more cover? Majortity of your interlocking and geo-merging is very smooth. The ghost looks like it will be a very dominate vehicle because its open. Hope to see a Version 2.
     
  6. Vodelhaus

    Vodelhaus Ancient
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    There's a crap load of interlocking here, but other wise this looks kind of boring. The shielded man cannon looks cool though.

    I'll try it out.

    3/5
     
  7. overthehodge

    overthehodge Ancient
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    well, i dunno if open is the way to describe it. the numerous buildings are where the cover is. when i made the map i thought i would add the warthog and ghost in for people to use amongst the open grounds. perhaps if u download the map u will see more than the pictures give and more cover.
    i agree with your view on the ghost but the rockets can quickly dispose of it and some tight quarters near the invisibility allow for some great ambushing.
     
  8. KB

    KB Ancient
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    I definetly agree with him.... I know sometimes its really hard to add cover without making the map either over-crowded or sloppy.... Idk what you should add in but just play around and you will find something eventually! :]
     
  9. Savagesound

    Savagesound Ancient
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    Alot of work

    I'm glad you took your time making this map and it is pretty good. i like the thing in the middle, that bridge nice job man. 4/5
     
  10. vinco onmia

    vinco onmia Ancient
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    This map looks very sloppy and without a good reason for its appearance.
     
  11. sexy dude

    sexy dude Ancient
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    i like the map it is very well made i am glad i could help you
     
  12. tylyr1

    tylyr1 Ancient
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    Too open for me...
     
  13. overthehodge

    overthehodge Ancient
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    what the hell is that supposed to mean?
    Thanks for the positive feedback so far! :)
     
    #13 overthehodge, Jul 26, 2008
    Last edited: Jul 26, 2008
  14. chrome_bandit

    chrome_bandit Ancient
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    The only thing I would say is to make some more cover at the bases so when they're traveling from base to base it's really easy to shoot them. AR's on this map would be a nightmare.
     
  15. overthehodge

    overthehodge Ancient
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    i will be starting V2 work soon, in have already added a brute shot to help counter the ghost and increased the ghosts respawn time. I plan to add cover near the small building with the bubble shield and change spawning so that one team spawns near the warthog thus allowing for more competitive and fun gameplay around the open spaces. thankyou for the feedback once again, anymore is welcome.
     
    #15 overthehodge, Jul 28, 2008
    Last edited: Jul 28, 2008
  16. BarkusTheMan 1

    BarkusTheMan 1 Ancient
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    holy crap. the geomerging is incredible! i love the design and everything. the structures are so creative and perfectly interlocked. it couldn't have had better aesthetics. Terrific job!
     
  17. GCLimited

    GCLimited Ancient
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    good but looks like you got a bit to intreted with the geomerge and used it for no reson lol
     

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