Scar Village When covenant forces occupied this village they knew little of what was in wait.... Master Chief! 4-14 players. Interlocking and merging was used, took 2 months to make. This map works best with medium parties and can be played with all FFA gametypes (best in KOTH/Ningaball), Team Slayer, Terrortories, One flag/ Multi-Flag. I would reccomend Battle rifle starts on team games. Gameplay/Weapons The gameplay revolves around a large centrepiece building with a Ghost on the left and a Warthog on the right. There is a Garage, Large building and a small plateau style building. In the north eastern corner is a small monument that allows players to pick up invisibility. Battle rifle x3 (30) Carbine x1 (30) SMG's x2 (20) Plasma rifle x2 (20) Mauler x2 (60) Has no extra clips. Magnum x2 (20) Plasma pistol x1 (45) Rocket Launcher x1 (120) Invisibility x1 (60) Cover x1 (45) Bubble shield x1 (60) Plasma nades x2 (20) Brute spike grenades x2 (20) Warthog x1 (60) Ghost x1 (90) Download below Bungie.net : Community : Forum Topic Listing : Forum Reply Listing Pictures Overview Overview 2 Looking toward the Garage The centrepiece building Warthog Ok well the wraps it up. Hope you all download, cheers. Download here
okay hello his needs to have the pics on the thread so first take the pics on halo then search for it on bungie.net then save the pic or copy the URL (website) then go to imageshacker.com then browse for the pic or paste the URL in there then host the pic and click on that pic it will then get bigger copy that then go to the post and edit and pste the pic on to the post also no one say ohh it needs pics on the post or you will be spammed
just from looking at the pictures I can see that your map is extremely open. Have you thought of making some more cover? Majortity of your interlocking and geo-merging is very smooth. The ghost looks like it will be a very dominate vehicle because its open. Hope to see a Version 2.
There's a crap load of interlocking here, but other wise this looks kind of boring. The shielded man cannon looks cool though. I'll try it out. 3/5
well, i dunno if open is the way to describe it. the numerous buildings are where the cover is. when i made the map i thought i would add the warthog and ghost in for people to use amongst the open grounds. perhaps if u download the map u will see more than the pictures give and more cover. i agree with your view on the ghost but the rockets can quickly dispose of it and some tight quarters near the invisibility allow for some great ambushing.
I definetly agree with him.... I know sometimes its really hard to add cover without making the map either over-crowded or sloppy.... Idk what you should add in but just play around and you will find something eventually! :]
Alot of work I'm glad you took your time making this map and it is pretty good. i like the thing in the middle, that bridge nice job man. 4/5
The only thing I would say is to make some more cover at the bases so when they're traveling from base to base it's really easy to shoot them. AR's on this map would be a nightmare.
i will be starting V2 work soon, in have already added a brute shot to help counter the ghost and increased the ghosts respawn time. I plan to add cover near the small building with the bubble shield and change spawning so that one team spawns near the warthog thus allowing for more competitive and fun gameplay around the open spaces. thankyou for the feedback once again, anymore is welcome.
holy crap. the geomerging is incredible! i love the design and everything. the structures are so creative and perfectly interlocked. it couldn't have had better aesthetics. Terrific job!