Mysticisim

Discussion in 'Halo 3 Competitive Maps' started by Savagesound, Jul 26, 2008.

  1. Ak Gumby

    Ak Gumby Ancient
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    This map looks like it requires honor rules. There are many spots where anyone can get out of, I recommend you making a v2 to where the map is not escapable. But other then that the map looks great. It has some good aesthetics, but the design is not so original. 3/5
     
  2. Savagesound

    Savagesound Ancient
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    I relize you can get out but really there is no need to so i would not expect people to try it. I think i will make a V.2 because alot of people seem to like my map. And i know the design isnt really original but i play this map the most and its really fun.
     
  3. chrome_bandit

    chrome_bandit Ancient
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    Try adding scenery or something to fill that open space; make some interlocked map geometry to make the players feel more forerunner and interested.
     
  4. QKT

    QKT Ancient
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    plain.
    you've made an outer walkway with a structure in the middle
     
  5. Alec944

    Alec944 Ancient
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    Looks like you took a good amount of time interlocking everything. The idea of the map is a good one, but i think the bottom floor lacks cover. Try adding more structures or cover to the bottom floor and this map will be great
     
  6. Metallic Snake

    Metallic Snake Ancient
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    this looks like a pretty well done map, i like the fence walls, and the interlocking looks really good, however it looks a little open. im sure youve already heard that though
     
  7. Murdock Sampson

    Murdock Sampson Ancient
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    8/10. good job... i don't think the ghost is necessary though. but i'll try it out and who knows maybe i'm wrong.
     

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