Inmate is a small multi-level arena inspired by Prisoner from Halo 1. The first floor is where most of the action will occur as people fall from crossing between platforms up above, head to the center if you dont want to be seen. You can go up to the second floor by using the stairs on one side or the grav lift thats inside the tower on the opposite side both lead towards the center of the map where rockets spawn above the camo. The ramps to the third floor are in same corasponding corners as the first to second floor entries, at the top of the ramps are overshields. You then use the grav lifts to get to the snipers roost. Gameplay I recommend slayer, ctf, and assault but it supports all gametypes except vip. 2-8 players is best after that things can get a little crowded. Download Inmate First Floor 2 carbines 2 needlers 45 sec 1 shotgun 90 sec 1 spare clip 1 mauler 90 sec 1 spare clip 2 bubble shields 120 sec 1 camo 120 sec Second Floor 2 battle rifles 2 smgs 2 magnums 2 plasma pistols 1 rocket launcher 90 sec 0 spare clip Third Floor 2 battle rifles 2 plasma rifles 2 spikers 1 energy sword 120 sec 2 overshields 150 sec 2 flares 120 sec Third and Half Floor 2 sniper rifles 120 sec 1 spare clip Screenshots Snipers Roost The Tower Ramp to 3rd Floor Lift in the Tower Overview Overview 2 Overview 3
"sad panda" Why does that sound so familiar? On topic: I loved Prisoner, especially rocket matches there, but I think the ceiling on Foundry prevents you from making the remake tall enough to be true to the original.
sad panda is from south park the sexual harashment panda the ceiling is too low and thats why i had to redesign it from a remake to something based off it but i tried to keep it familier to the original
This looks like a cool map and i'm sorry its barely getting any attention. The same thing happened to my map :squirrel_sad: I might download it later when i get more space.
There is a almost perfect Prisoner map out there right now. I have it download on my xbox. The guy that made it did an almost perfect job. You put inspired by prisoner. What about your map is different than the original setup of prisoner?
catwalks are different and overall size is smaller. weapons are different too with the exception of rockets and camo, also added a second overshield one on each side.
Looks messy in some areas but other than that it looks like it could be fun. I'll try this out when I get a chance. Nice work.
Wow, I didn't know there'd be enough objects to finish this map. One thing I did notice was the Rocket Launcher traditionally has walls that function similar to the Active Camo's pillars on Warlock in Halo 2. If you jumped from one side, you could pull the Rocket Launcher off, but not land on it's platform. Yours is missing that. Was the weapon grab distance too far? People can still land on the platform. But very clever use of the weapon holder, to hold the platform up while also holding the rockets.