Merging Immovable Objects with Map Geometry

Discussion in 'Halo and Forge Discussion' started by Shock Theta, Jan 18, 2008.

  1. iTs_NeXn

    iTs_NeXn Legendary
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    Yeah, I'll make a video on how to do it when I can and put it in my fileshare.
    I'll post here when I made it.
     
  2. Phishman631

    Phishman631 Ancient
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    GREAT
    thank you sooooooo much it will help me alot
     
  3. sparten45

    sparten45 Ancient
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    Thanks itt wold help
     
  4. xXmooregamesXx

    xXmooregamesXx Ancient
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    This works really well... I tried it today. My only annoyance is that to straighten it, it has to be surrounded by boxes. I also can't quite figure out the ramp. You could make indestructable "crates" with this...
     
  5. MockKnizzle008

    MockKnizzle008 Ancient
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    YodaNub, I know what you mean. I think what is happening is that the box you see is just a "ghost" image, in that the box isn't really there, or something. You just have to force it to respawn (runtime minimum blah), and it should pop back into being and all will be well again.
     
  6. blade160

    blade160 Ancient
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    Yeah, I have a question...I am trying to put a fence box underground, but everytime i try it, the fence box gets trapped over the double box that is the 'pusher'. Like, it looks like the fence box has eaten the double box...How do i put the fence box underground, and make sur ewthat it doesn't just travel back up to "swallow" the double box?
     
  7. General Khazard

    General Khazard Ancient
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    I would suggest using another fence box as a pusher, that way it's the same size.
     
  8. Phishman631

    Phishman631 Ancient
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    i agree because the fence box is wider then the double box and its open on the bottom so if you used like a upside down fence box i think that it might work
     
  9. Deadon

    Deadon Ancient
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    Wow, thats amazing. But, I don't get how you guys did the bridge. Can you guys post a vid?
     
  10. OdoyleRulz9

    OdoyleRulz9 Ancient
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    are there any maps out using this technique?
     
  11. FrenchFries 12

    FrenchFries 12 Ancient
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    This is an awesome glitch! but I was a bit disappointed to see how hard this was to do with [​IMG]
     
  12. Ocean Man

    Ocean Man Ancient
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    this really helped! I had some trouble keeping my open boxes lined up but my map still ended up looking good.
     
  13. oI Conflict Io

    oI Conflict Io Ancient
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    cool I had no clue u could do this
     
  14. sparten45

    sparten45 Ancient
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    umm well i get the rest but how do u get them to stick to the wall? :squirrel_chatting:
     
  15. Atheos23

    Atheos23 Ancient
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    This technique really needs a video. Quickly.

    What would have been better is if Bungie programmed an option to change the physics of objects making them "ghost" into others and the geometry. This would save us so much time and lead to greater maps being released. Another idea is strength of an object like fusion coils or pallets. I have tried making a paint ball map where players hide behind pallets as the advance but wish that I could change the strength of individual pallets.
     
  16. nik888

    nik888 Ancient
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    its really cool but it looks complicated and long, but such is the life of a forger. *sighs*
     
  17. discopete019

    discopete019 Ancient
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    i'v tried to do this for the shell shocked contest, however the box always just gets pushed aside instead of into the geometry. could someone tell me what i'm doing wrong?
     
  18. Deathreaper204

    Deathreaper204 Ancient
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    hi i dont know how to do this everytime i put a box in the air i change its setteings and start a new round and i put a open box and all it does is combine wit the pusher so plz someone help : )
     
  19. Ray Benefield

    Ray Benefield Godly Perfection
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    Your supposed to keep holding the object...
     
  20. Deathreaper204

    Deathreaper204 Ancient
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    i no that but its the pusher i float in the air then i start a new round and put a open double box where the pusher was and when i change the settings for the pusher all it does is merge with the pusher and not go into the ground
     

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