That's why you set the territories at strategic spots so you can't just do that. Cause the faster you go the less control you have. Means you can only get a few territories, unless they are all in a line and you'd have to be an idiot to do that.
Or you place territories in spots where you need to stop, giving you points but slowing you down. The last territory at the end of the map should be worth however man points to have a strategic point to the game. Dayum I wanna make this now. I also have other ideas...
Are you talking about the slide in the Flaming Ninja Challenge course? I noticed it's sometimes possible to jump at the joint between the bridges. I tried as much as I could, but I couldn't eliminate that. It happens right when the player changes bridges... Extreme precision in placing the bridges might help (originally, you could always jump on the FNC course.. after some tweaking, it is much more unlikely). Also, using some other building material, like double boxes, might not have the same issue. Just make sure to have the edges overlap with interlocking and it might work..
i beat that map with my friend, that was hard as hell lol but your map idea is great, ask the guy who made the ninja map to try it out, he diid 2 bridges already, so he must have an idea of how to do it.
anyone wanna get on now and help me? im gona try again with that guys method where you put two stairs ontop of eachother first.