Zenithide

Discussion in 'Halo 3 Competitive Maps' started by Wood Wonk, Jul 21, 2008.

  1. wdw09290

    wdw09290 Ancient
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    sorry, but, do i just click your name
     
  2. Wood Wonk

    Wood Wonk Ancient
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    click the name name and then click send private message
     
  3. wdw09290

    wdw09290 Ancient
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    thanks, and i think you spelled aesthetic wrong one time in your description.
     
  4. Savagesound

    Savagesound Ancient
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    Not so sure

    I'm not so sure about the top level and people trying to grenade jump out. But I like the layout and how kewl it looks overall i think it's a 9/10 (I took one point off because I'm jealous)
     
  5. Wood Wonk

    Wood Wonk Ancient
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    if you didn't notice is says before there screenshots that there is a roof, so you can't get out

    and wdw, i think i spelled it right
     
  6. iTz Longshot

    iTz Longshot Ancient
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    looks interesting, looks pretty good for 1v1 and 2v2. ill DL and check it out, good job
     
  7. wdw09290

    wdw09290 Ancient
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    ya it works great with 1v1 or 2v2 i've played it cuople times with my friends
     
  8. Micr0Snip3

    Micr0Snip3 Ancient
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    except the fact that its to high in the foundry map so its an inescapable barrier
     
  9. Wood Wonk

    Wood Wonk Ancient
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    actually the barrier is a little higher than this so you could get out if there was no roof. but there is a roof, so no worries
     
  10. krazy2dope

    krazy2dope Ancient
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    Afet Play I Like This Map Alot I Like Small Storie Maps It Very Cool 5/5
     
  11. Wood Wonk

    Wood Wonk Ancient
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    thanks and v2 is on the way soon with another level
     
  12. Debo37

    Debo37 Ancient
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    This map is EXTREMELY well-forged. You've paid great attention to every aesthetic detail, and it shows in the finished product. Absolutely beautiful Forging.

    However, where this map hits a snag is the layout. I know for a fact that you intended it to be small, but I can only truly see the map supporting a 1v1 style game, and a very campy game at that. If I could make one suggestion, I would suggest that you remove the shield door between levels 1 and 2, and possibly the one between levels 2 and 3 also. by giving players "dead ends" like you have done, you encourage a playstyle where someone can hole themselves up, and only guard one entrance. Removing the shield doors would at least allow for grenades to pass between the levels, which could be very beneficial and promote an anti-camping playstyle that doesn't rely so much on Mauler-whoring. Myself being a self-confessed Mauler *****, I know when it's possible to exploit a map. :p

    My last suggestion would be to make the map larger. Obviously, due to lack of objects, it would be fairly hard to widen the entire structure, which is why I recommend this: adding another structure to the map. If you were to perhaps build a side-tower linking to a couple of your current map's levels, it would free up some more paths of motion so that gameplay wouldn't be as one-sided or certain. You always want to give a player at least three options to choose from when moving about a map, so even adding something like a lift or a pair of teleporters could be beneficial.

    Seeing as you're adding another level to v2, I'd suggest making a side structure that links either levels 1 and 3 together, or 2 and 4 (depending on personal preference). That way, your "dead end level" could be an effective Defense base in One Flag and One Bomb, but the map wouldn't be as confining in terms of movement. Feel free to use my feedback or not, but I hope it helped get you thinking!
     
  13. Wood Wonk

    Wood Wonk Ancient
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    your feedback is greatly appreciated. i was also a little worried about camping, and i have adressed that in v2. i am probably going to take out the shield doors. and there will be teleporters from and to the first and third levels.
     
  14. Who is MCV?

    Who is MCV? Ancient
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    Well put together map 5/5 stars =)
    P.S how do people get the weps on the walls?
     
  15. Wood Wonk

    Wood Wonk Ancient
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    you have to merge a weapon holder so it is barely inside the box or wall, just enough so it is not showing, but it will still hold up the weapon, making it "stick" to the wall or box. i find it easier with a box, but it should still work with a wall
     
    #75 Wood Wonk, Jul 24, 2008
    Last edited: Jul 24, 2008
  16. wdw09290

    wdw09290 Ancient
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    i always wondered how to do that...
    and if you need any help testing, let me know
     
  17. Wood Wonk

    Wood Wonk Ancient
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    i'll let you know if i do need help
     
  18. wdw09290

    wdw09290 Ancient
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    i'll send u a friend request
     
  19. Wood Wonk

    Wood Wonk Ancient
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    ok, you can test with me if u want
     
  20. Nobody Worthy

    Nobody Worthy Ancient
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    Looks really simple and nice. I like it. The use of shield door roofing is a nice touch to a map. (I've done it before) ~And I like how you implied it in this one.
     

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