Hellfire a foundry infection based map, humans gain more advantages as time roll on. (time spans for infection based on 5 minute rounds http://www.bungie.net/Forums/posts.aspx?postID=16805879 hell zombiez gametype made for this map... http://www.bungie.net/Forums/posts.aspx?postID=16785955 map starts out: human fortress on one side, little ammo. teleporters in the middle where fusion cores rain down. infected start on opposite side of map and must fight way through the teleporters and explosions (run time minimum is set to 15 so that infected gan get through but will take damage) after 30 sec humans get 2 turrets and 2 man cannons to a new holdout, 60 sec humans get 2 turrets in new holdout, 120 sec infected get 4 mancannons (2 on each side) to get to old human fortress for easier attack HOPE U ALL ENJOY :squirrel_rocking: [IMG width=250 height=250]http://www.shareapic.net/preview2/005909666.jpg[/img] [IMG width=250 height=250]http://www.shareapic.net/preview2/005909669.jpg[/img] [IMG width=250 height=250]http://www.shareapic.net/preview2/005909673.jpg[/img] [IMG width=250 height=250]http://www.shareapic.net/preview2/005909677.jpg[/img] [IMG width=250 height=250]http://www.shareapic.net/preview2/005909679.jpg[/img] [IMG width=250 height=250]http://www.shareapic.net/preview2/005909682.jpg[/img] NOTE TO ALL THESE PICS ARE CLICKABLE IF U CANNOT SEE CLICK THE PICKS AND U CAN LOOK AT THEM MUCH LARGER AND CLEARER THAN POSTED
ty to those who downloaded map, hope u all enjoy! my next project is a sandtrap conquest map, and i will also be working on a foundry teleport chain map( i have one up the only problem is that it isnt a continueous chain, I hope to get that fixed up soon) I hope to see some reveiws from u all good or bad, soo..... ROCK ON :squirrel_rocking: