(PLEASE NOTE: Im making a V.2. So if anyone wants to help with it. Just contact me on XBL. My GT is Dork Diggler.) VolleyBomb Created By Dork Diggler Supported Gametypes: Assault Juggernaut Slayer Map Description VolleyBomb is a unique, symmetrical variation of the GrifBall map. This map features two sniper spots, two bases perfect for assault, two machine gun turrets, and a hole you drop the bomb in for assualt . The starting weapons are a sword and a hammer. If you liked the Grifball map you'll love this one. This is my first post so i'm new to forgehub. This map took me about 3-4 hours. You must download the game variant for assault. _________________________________________________ Overview Sniping Tower A Base Thats Symmetrical To The Other One _________________________________________________ Thanks For Downloading Download VolleyBomb Here Download Detonate.Bombs.(Assault Variant) Here
What's the reference to the title "Volley Bomb"? Anyway it's 4.0 for me. If you want to make a V.2 please contact me.
This looks great, I especially like the bases. This is very good, but I think it's lacking some cover in the middle to protect against snipers. Other than that, this map gets a 4.5/5. Way to go!
Its called VolleyBomb because you have grenades. the map was originally made for spikeball which is like dodgeball but we added bases for the assault game
could use some work unless gernades are the only weapons on this map i dont think it will work out very good,
I do not understand it at all, maybe show a few pictures of gameplay, where the bomb spots are. the parts i dont get are-what weapons do players start with? where is the bomb spots? how much health does the carrier get? does the carrier turn orange? MOST IMPORTANT-Is there a truck to fit the crane spot??? =)
you forgot to change the description - it still has the original Grifball text - remember to put the name of the game variant in the map description i will have to try this, it looks fun
i think interlocking could improve your map greatly, and the layout seems simple, but i guess it doesnt have to be complicated